Highest Rated Maps of 2020
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#251
Thank You Scientist - Mr. Invisible
Hard 3.72*
Jun 2nd, 2020
Nowaie
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Hard 3.72*
Jun 2nd, 2020
Nowaie
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.55
/ 5.00 from
11 votes
#252
alt-J - Adeline
i wish you well 5.23*
Feb 28th, 2020
Froslass
progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
i wish you well 5.23*
Feb 28th, 2020
Froslass
progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.68
/ 5.00 from
11 votes
#253
3.85
/ 5.00 from
11 votes
#256
3.70
/ 5.00 from
13 votes
#257
SEPHID feat. darkxixin - Fu Xiang Di Xin De Luo Ri Liu Hao ~ Little Raven
Solar Flare 6.82*
Jun 18th, 2020
Realazy
Solar Flare 6.82*
Jun 18th, 2020
Realazy
3.53
/ 5.00 from
11 votes
#258
Zekk - Fluctuation
Collab Extra 6.56*
Dec 9th, 2020
Realazy, toybot and Kalibe
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
Collab Extra 6.56*
Dec 9th, 2020
Realazy, toybot and Kalibe
tech Tests uncommon skills. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
2.94
/ 5.00 from
18 votes
#259
DJ TOTTO - Back Spin Sweeper
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||||||||||lil!|li|!llli|i!||||ll... 20.12*
Mar 31st, 2020
fanzhen0019
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.28
/ 5.00 from
10 votes
#260
3.57
/ 5.00 from
12 votes
#261
PSYQUI - Hikari no Hou e (lapix & Cranky Remix) (feat. Such)
Illumination 7.27*
Apr 10th, 2020
Aeril
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
Illumination 7.27*
Apr 10th, 2020
Aeril
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes.
2.90
/ 5.00 from
16 votes
#262
3.86
/ 5.00 from
13 votes
#265
4.13
/ 5.00 from
11 votes
#266
Suda Keina - veil
Fever 5.89*
Jan 19th, 2020
Axarious
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Fever 5.89*
Jan 19th, 2020
Axarious
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.24
/ 5.00 from
11 votes
#268
Godspeed You! Black Emperor - East Hastings
those of lost souls wandering th... 6.79*
Sep 6th, 2020
SwagRoxas
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
those of lost souls wandering th... 6.79*
Sep 6th, 2020
SwagRoxas
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.45
/ 5.00 from
11 votes
#270
3.42
/ 5.00 from
11 votes
#271
Cranky - Flugel
CMB Collab 6.58*
Oct 25th, 2020
Trynna, maot, Enerugi, Neto, kowari, Sakura Airi and Faito
mapping contest An entry for a mapping contest.
CMB Collab 6.58*
Oct 25th, 2020
Trynna, maot, Enerugi, Neto, kowari, Sakura Airi and Faito
mapping contest An entry for a mapping contest.
3.92
/ 5.00 from
12 votes
#272
DIR EN GREY - THE BLOSSOMING BEELZEBUB (Symphonic Ver.)
ENLIL 6.33*
Aug 27th, 2020
Vell
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
ENLIL 6.33*
Aug 27th, 2020
Vell
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.04
/ 5.00 from
13 votes
#274
DragonForce - Extraction Zone
Legend 6.22*
Mar 20th, 2020
Kloyd
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
Legend 6.22*
Mar 20th, 2020
Kloyd
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.99
/ 5.00 from
10 votes
#275
3.96
/ 5.00 from
10 votes
#276
monet - PicaPica
Normal 5.99*
Dec 25th, 2020
rinuko
geometric Incorporates geometric shapes within the map's visual design. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , low sv Features prominent low sv usage as a key part of map design. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Normal 5.99*
Dec 25th, 2020
rinuko
geometric Incorporates geometric shapes within the map's visual design. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , low sv Features prominent low sv usage as a key part of map design. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.87
/ 5.00 from
77 votes
#277
Camellia - Light It Up
Leave the Lights On 5.67*
Feb 9th, 2020
Daycore
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
Leave the Lights On 5.67*
Feb 9th, 2020
Daycore
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.38
/ 5.00 from
11 votes
#279
RD-Sounds feat. nayuta - Kinpu 'Forbidden Game'
Play Mimi's Forbidden Game 7.19*
May 6th, 2020
Mimiliaa
Play Mimi's Forbidden Game 7.19*
May 6th, 2020
Mimiliaa
2.90
/ 5.00 from
15 votes
#280
glass beach - cold weather
hard 3.42*
Nov 14th, 2020
pishifat
simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
hard 3.42*
Nov 14th, 2020
pishifat
simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64
/ 5.00 from
10 votes
#283
LeaF - Poison AND/OR Affection
Regou's osu! Extra 6.36*
Jun 21st, 2020
Regou
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Regou's osu! Extra 6.36*
Jun 21st, 2020
Regou
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.74
/ 5.00 from
10 votes
#284
TORIENA - RAT RACE
Team :3c's Extra 6.28*
Mar 9th, 2020
Acylica and Moecho
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest.
Team :3c's Extra 6.28*
Mar 9th, 2020
Acylica and Moecho
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest.
3.41
/ 5.00 from
11 votes
#285
3.57
/ 5.00 from
11 votes
#288
Nekomata Master - Byakuya Gentou Long Version
Another 6.43*
Dec 12th, 2020
N a s y a
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Another 6.43*
Dec 12th, 2020
N a s y a
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.03
/ 5.00 from
11 votes
#290
3.45
/ 5.00 from
10 votes
#291
Yousei Teikoku - Astral Dogma
Saten's Dogma 5.82*
Feb 23rd, 2020
Saten
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Saten's Dogma 5.82*
Feb 23rd, 2020
Saten
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
4.09
/ 5.00 from
11 votes
#293
monet - Naglfar no Senjou nite
allein's Insane 4.40*
Dec 4th, 2020
allein
storyboard Contains a storyboard that enhances gameplay experience.
allein's Insane 4.40*
Dec 4th, 2020
allein
storyboard Contains a storyboard that enhances gameplay experience.
3.64
/ 5.00 from
11 votes
#295
3.46
/ 5.00 from
11 votes
#296
zts - worldenddominator
Icekalt's Insane 4.77*
May 22nd, 2020
Icekalt
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Icekalt's Insane 4.77*
May 22nd, 2020
Icekalt
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
/ 5.00 from
12 votes
#297
3.29
/ 5.00 from
12 votes
#298
3.75
/ 5.00 from
12 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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