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zts - worldenddominator by ac8129464363

Mapset info
Ranked: May 22nd, 2020
Average Rating: 3.58 / 5.00 from 100 votes
Instrumental Video Game
Nominators
Milan- Mirash


Nemis' Extra 4.98*
mapped by Nemis
5.0★
2 votes
4.5★
0 votes
4.0★
10 votes
3.5★
3 votes
3.0★
6 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.69 / 5.00 from 21 votes
Ranking: #94 for 2020, #1364 overall
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
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Dada's Insane 4.78*
mapped by Dada
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
5 votes
3.0★
1 vote
2.5★
4 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.02 / 5.00 from 13 votes
Ranking: #303 for 2020, #4264 overall
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Icekalt's Insane 4.77*
mapped by Icekalt
5.0★
0 votes
4.5★
0 votes
4.0★
3 votes
3.5★
3 votes
3.0★
3 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.26 / 5.00 from 12 votes
Ranking: #296 for 2020, #4219 overall
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
0 votes
4.5★
8 votes
4.0★
9 votes
3.5★
4 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.99 / 5.00 from 24 votes
Ranking: #31 for 2020, #525 overall
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
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oko's Insane 4.62*
mapped by Okoayu
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.40 / 5.00 from 8 votes
Ranking: #475 for 2020, #6455 overall
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5.0★
0 votes
4.5★
3 votes
4.0★
7 votes
3.5★
5 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.86 / 5.00 from 16 votes
Ranking: #158 for 2020, #2443 overall
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Hard 3.77*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.31 / 5.00 from 3 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.31 / 5.00 from 3 votes
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