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Highest Rated Maps of 2019

#401
Feryquitous feat. Aitsuki Nakuru - Ether
Kalibe x toybot's Expert 5.81*
Dec 28th, 2019
toybot and Kalibe
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.13 / 5.00 from 10 votes
#402
3.67 / 5.00 from 8 votes
#403
3.49 / 5.00 from 10 votes
#404
Katakiri Rekka - Answer
AxariousMyMommy Collab 6.83*
Nov 8th, 2019
Delis and Axarious
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.54 / 5.00 from 10 votes
#405
3.38 / 5.00 from 9 votes
#406
3.45 / 5.00 from 9 votes
#407
Kevin Penkin - The First Layer
Scarlet Maw 4.20*
May 14th, 2019
Mordred
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.65 / 5.00 from 8 votes
#408
3.22 / 5.00 from 9 votes
#409
3.57 / 5.00 from 9 votes
#410
Sakuzyo feat. Nikki Simmons - Destr0yer
BEAM 5.62*
Jan 15th, 2019
Cherry Blossom
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.11 / 5.00 from 9 votes
#411
Gedz - Kosmita
ET 6.99*
Dec 20th, 2019
nhlx
4.36 / 5.00 from 8 votes
#412
3.33 / 5.00 from 9 votes
#413
3.38 / 5.00 from 8 votes
#414
3.16 / 5.00 from 9 votes
#415
android52 - Platinum Groove
Extra Extra Extra Extra 4.87*
Jan 17th, 2019
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements.
3.84 / 5.00 from 8 votes
#416
3.28 / 5.00 from 10 votes
#418
3.21 / 5.00 from 9 votes
#419
3.22 / 5.00 from 10 votes
#420
acloudyskye - Vanishing Point
The Passage of Time 6.42*
May 9th, 2019
Mun
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
3.50 / 5.00 from 10 votes
#421
2.87 / 5.00 from 11 votes
#422
Nekomata Master+ - POINT ZERO
Down's Another 5.63*
Oct 10th, 2019
Down
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.47 / 5.00 from 8 votes
#424
3.34 / 5.00 from 8 votes
#425
3.59 / 5.00 from 8 votes
#426
3.93 / 5.00 from 8 votes
#427
3.39 / 5.00 from 9 votes
#428
Yuyoyuppe - -ELIS-
Extreme 6.64*
Apr 21st, 2019
Seto Kousuke
simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.66 / 5.00 from 19 votes
#429
HyuN - Illusion of Inflict
Keys of Chaos 7.03*
Aug 19th, 2019
Icekalt
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
2.73 / 5.00 from 12 votes
#430
3.66 / 5.00 from 8 votes
#431
Sayuri x MY FIRST STORY - Reimei
Kalistar's Daybreak 6.22*
Jun 13th, 2019
Skystar and Kalibe
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
2.65 / 5.00 from 18 votes
#432
3.80 / 5.00 from 8 votes
#433
3.38 / 5.00 from 8 votes
#435
supercell - Sayonara Memories
Re: Mankai no Sakura 5.73*
Oct 30th, 2019
Moecho
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.49 / 5.00 from 9 votes
#436
3.37 / 5.00 from 8 votes
#437
3.37 / 5.00 from 8 votes
#438
Queen - Bohemian Rhapsody
Any way the wind blows... 5.86*
Feb 13th, 2019
Mao and Icekalt
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
2.70 / 5.00 from 23 votes
#439
3.86 / 5.00 from 7 votes
#440
3.93 / 5.00 from 10 votes
#441
MAXIMUM THE HORMONE - Zetsubou Billy (TV Size)
Myxo's Expert 5.98*
Oct 31st, 2019
Myxo
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
3.91 / 5.00 from 9 votes
#442
Seiryu - Critical Crystal
tsukacosplay 7.14*
Nov 20th, 2019
nhlx
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.03 / 5.00 from 7 votes
#443
3.32 / 5.00 from 8 votes
#444
Katakiri Rekka - Answer
who 6.39*
Nov 8th, 2019
Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.62 / 5.00 from 10 votes
#445
Cap'n Jazz - Basils Kite
cilantro 6.51*
Dec 16th, 2019
zglock
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.08 / 5.00 from 8 votes
#446
3.51 / 5.00 from 8 votes
#447
3.79 / 5.00 from 7 votes
#448
Taylor Swift - Look What You Made Me Do
Sweet Revenge 5.13*
Mar 28th, 2019
Gero
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.44 / 5.00 from 8 votes
#450
4.13 / 5.00 from 9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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