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Katakiri Rekka - Answer by Delis

Mapset info
Submitted: Nov 8th, 2019
Average Rating: 3.53 / 5.00 from 74 votes
Japanese Rock
Loved Mapset
Nominators


5.0★
1 vote
4.5★
1 vote
4.0★
0 votes
3.5★
3 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.65 / 5.00 from 6 votes
Ranking: #877 for 2019
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5.0★
0 votes
4.5★
0 votes
4.0★
4 votes
3.5★
3 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.54 / 5.00 from 10 votes
Ranking: #407 for 2019, #5523 overall
wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers.
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5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
2 votes
3.0★
1 vote
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.15 / 5.00 from 7 votes
Ranking: #644 for 2019, #8874 overall
wide aimPatterns, usually jumps, with heavy use of wide angle movement.
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totemoe 6.65*
mapped by tatemae
5.0★
2 votes
4.5★
7 votes
4.0★
2 votes
3.5★
2 votes
3.0★
3 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.67 / 5.00 from 18 votes
Ranking: #167 for 2019, #2338 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
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who 6.54*
mapped by Mirash
5.0★
2 votes
4.5★
0 votes
4.0★
4 votes
3.5★
3 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.62 / 5.00 from 10 votes
Ranking: #446 for 2019, #5999 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.11 / 5.00 from 5 votes
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neko ds' Extra 6.32*
mapped by neko ds
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.46 / 5.00 from 5 votes
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Luscent's Extra 6.13*
mapped by Luscent
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
3 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.27 / 5.00 from 5 votes
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Extra 6.02*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.21 / 5.00 from 2 votes
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Insane 5.12*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 2 votes
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Hard 3.85*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.21 / 5.00 from 2 votes
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Normal 2.63*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.71 / 5.00 from 2 votes
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| contributors: Raqio

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (2)

3yr ago

idk i think the tatemae diff is funny cuz like for me its like impulse (a collection of ideas that work decently well) but with a song i like so im inclined to rate it better than impulse

2yr ago

song tough ashell


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