Halozy - Kikoku Doukoku Jigokuraku by Hollow Wings
5.0★
57 votes
57 votes
4.5★
54 votes
54 votes
4.0★
72 votes
72 votes
3.5★
40 votes
40 votes
3.0★
29 votes
29 votes
2.5★
8 votes
8 votes
2.0★
4 votes
4 votes
1.5★
2 votes
2 votes
1.0★
3 votes
3 votes
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 3.95 / 5.00 from 271 votes
Ranking: #1 for 2016, #26 overall
Ranking: #1 for 2016, #26 overall
| gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. |
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Credits
-
Hollow Wings
background artist, storyboarder -
ShallICompareThee
storyboarder
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Comments (44)
olc
3yr ago
