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Highest Rated Maps of All Time

#1
Daisuke Achiwa - BASARA
BASARA 4.63*
Dec 28th, 2010
100pa-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.87 / 5.00 from 166 votes
#2
YMCK - Family Dondon
Oni 5.62*
Jan 26th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.56 / 5.00 from 22 votes
#3
Nishigomi Kakumi - Garyou Tensei
Oni 5.24*
Jul 3rd, 2019
Neto
circle onlyRestricts object choice to circles only., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.47 / 5.00 from 13 votes
#4
Taiko no Tatsujin - Haya Saitama2000
Oni 6.18*
Oct 25th, 2009
Zekira
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.75 / 5.00 from 19 votes
#5
ZUN - A Sacred Lot
Lunatic Oni 5.82*
Nov 18th, 2018
Neto
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.91 / 5.00 from 14 votes
#6
Xeami - Ryougen no Mai
Osu Oni 8.34*
May 23rd, 2026
09kami
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.80 / 5.00 from 9 votes
#7
Xeami - Ryougen no Mai
384's TaikOSU Oni 6.91*
May 23rd, 2026
pw384
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.15 / 5.00 from 7 votes
#8
Ochiai Yurika - Koibumi2000
Oni(Futsuu) 5.75*
Jan 31st, 2010
arien666
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.54 / 5.00 from 12 votes
#9
UVERworld - Gekidou (TV Size)
Oni 3.63*
Jan 12th, 2012
arien666
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.01 / 5.00 from 8 votes
#10
Taiko no Tatsujin - Saitama2000
Oni 3.91*
May 22nd, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.63 / 5.00 from 5 votes
#11
Taiko no Tatsujin - Densetsu no Matsuri
Hard 3.30*
Jul 2nd, 2008
aquabluu
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.67 / 5.00 from 4 votes
#12
ZUN - A Sacred Lot
Oni 4.58*
Nov 18th, 2018
Neto
circle onlyRestricts object choice to circles only., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.35 / 5.00 from 4 votes
#13
Taiko no Tatsujin - Kumo Made Todoke!
TaikOsu-Oni 4.52*
Aug 10th, 2009
Zekira
circle onlyRestricts object choice to circles only., portOriginally created for other media and later imported into osu!, usually through using conversion tools., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.43 / 5.00 from 3 votes
#14
JINDOU - Kaisei Joushou Hallelujah (TV Size)
Oni 5.72*
Jun 27th, 2025
arien666
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.25 / 5.00 from 2 votes
#15
Shimoda Asami - Dororon Girl
Oni 4.17*
Oct 21st, 2010
Zekira
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.75 / 5.00 from 2 votes
#16
Ken Hirai - Pop Star
Zek's TaikOsu-Oni 4.45*
Oct 5th, 2009
Zekira
taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.57 / 5.00 from 2 votes
#17
Taiko no Tatsujin - Mekadesu.
Oni (2nd Gen) 5.73*
Jul 8th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.26 / 5.00 from 30 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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