YMCK - Family Dondon by Zekira
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.55 / 5.00 from 21 votes
Ranking: #24 for 2010, #1314 overall
Ranking: #24 for 2010, #1314 overall
| finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds. |
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| taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds. |
|---|
Log in to rate maps!
| taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds. |
|---|
Log in to rate maps!
