When I play maps I like I can clearly feel a sense of polished/satisfying gameplay but I never get exactly why I like a map or mapper or style either, just that it "plays good"
I've even tried to deconstruct certain maps only to still run into the same problem. I was always told that gameplay was subjective when mapping but I can't help but feel that there's some objective component to it that I miss. Of course there are ways to mask this sort of failure via density/rhythm/stops/momentum or whatever and muscle memory can somewhat help figure out what "plays good" but it doesn't satisfy me for whatever reason.
Of course treating gameplay strictly as a set of rules makes for an unfun map which is why I've always skirted around this topic in my head instead of academically analyzing why say The Pretender by RLC plays so distinctly snappy/rigid or why Dango Dango by Moo-Chan has patterns that look haphazardly placed but are still some of the most satisfying in the game to play regardless (imo :p)
How do you make yourself conscious of what "plays good" while mapping instead of play testing 30 times is what I'm really asking I guess
And I know everyone has a different idea of what plays good so it's nice to share that as well
Holy shit I sound really ________ and ___ and like a midwit but this question just drives me up a wall every time I open the editor
