Silentroom - Shuu no Hazama [Rainshower] by rrtyui
Mapset info
Last updated: Dec 8th, 2020
Average Rating: 3.95 / 5.00 from 61 votes
Instrumental
Graved Mapset
Average Rating: 3.95 / 5.00 from 61 votes
Instrumental
Graved Mapset
Nominators
Rating: 3.88 / 5.00 from 61 votes
Ranking: #12 for 2020, #154 overall
Ranking: #12 for 2020, #154 overall
slider tech, overlap reading, slidershapes, messy, featured artist, avant-garde |
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Comments (25)
any time i remember this map exists i get excited
pdc 2020 was rly fun
if anyone figured it out its probably smokelind
? lol
02:06:785 (1,2) - anybody know why he did this
If the only thing you needed to make a map were patterns this would be a 7
my goat
yea i like the map more now hector
fym +0.5 it clicked did u rate this map 4 before it clicked
+0.5 it clicked
not my favourite by rrtyui, but hot damn that foreground sb slaps
aint reading allat @melloe but good on ya
this map is like pretty creative in theory but it doesnt land for me, the storyboard is hilarious though definitely recommend trying to play it with sb once
it's fine idk
Michelangelo Buonarrtyui
rrttaygui
rrtyui gyatted in the sauce
yap
upvote melloe
hey everyone, melthony loetano here, the internets busiest mapping nerd and its time for a review of this rrtyui map, Shuu No Hazama
the transition pattern is pure osu mapping maybe 1of my fav map moments ever
upvote for melloe
cookiezi once referred to rrtyui as a "hard worker"; maybe a backhanded compliment, the sting of which is made worse by the fact that rrtyui's best scores, though great, have not stood the test of time, whereas cookiezi's best scores can be considered pretty much immortal at this point. curiously enough the "hard worker" epithet seems to apply to rrtyui as a mapper also, but there's no backhandedness here. i think his maps are truly timeless. for many years it seemed like he was practically reinventing himself for every new map he made; new style, new ideas, new gameplay. in a certain sense he was the hardest working concept mapper. a number of years back (after atomosphere and chirality and so on) he became interested in the more visually iconoclastic styles; you can see the influence in his Favorites tab on his userpage. zev, hailie/cheri, monstrata alien, stuff like that, eventually culminating in experimental outings like giselle, hella deep, and white cube. what separated him from the other mappers was his discipline, his absolute faith in the strength of ideas. nowhere is this more evident than in rainshower--the thing is stuffed so full of ideas on a second-to-second basis that it threatens to overwhelm the viewer. it's actually insane. silentroom is NOT an easy artist to map, especially this track, but rrtyui somehow manages to make what is for me the quintessential silentroom map. all of shuu no hazama's emotion is perfectly conveyed, the map is every bit as chaotic and ambitious and grandiose as the song.
first, as with pretty much any good map, its different sections are so well differentiated, while still working together as a whole. rrtyui doesnt use bookmarks so a while back i made this graphic, kind of scuffed but does the job https://mel-oe.s-ul.eu/a8WZa3H4
00:23:767 (1) - slider section. to create a little extra structure he groups the sliders into twos 00:23:767 (1,1) - 00:26:526 (1,1) - 00:29:285 (1,1) - 00:32:043 (1,1) - . the ability to actually shape the music beyond just putting objects where sounds are--very important. he also alternates between slider-circle 00:24:802 (1,2) - and slider 00:24:802 (1,2,1) - to further separate the pairs.
00:34:802 (1) - till 00:39:802 (1) - is one long transformation pattern, he uses a lot of them throughout. theyre a great n easy way of creating a sense of progression, especially when the music is a bunch of atonal droning noise
00:45:491 (1,1,2,3,1) - throughout the map he deliberately plays with angles that most people including me avoid like the plague: 90 and 45 degrees. during this section (and some other sections too) he crams in a ridiculous number of patterns, even tiny two-object patterns. what do i mean by pattern? some examples from this section:
00:45:836 (1,2) - this "long-short" sound packet is the building block of the section
00:47:474 (2,3,1) - same visual shape, but also same movement: counterclockwise. connects the "short" sound of the last packet with the "long" of the next.
00:54:112 (1,2) - same thing
00:55:491 (1,2,3,4,5) - new higher pitched sound calls for new pattern: till now the patterns and NCing have been short but this is a 5-object pattern of vertical objects
00:56:871 (1,2,3,1,2) - similarity in movement and visual
00:58:250 (1,2,3,1,2,1) - same thing.
01:02:388 (1,2,3,1,2) - horizontal-vertical into vertical-horizontal
01:03:078 (1,2,3,4,5,1,2) - one object can be part of two different patterns
01:05:147 (3,4) - transformation; counterclockwise into counterclockwise-ish
01:08:164 (1) - new section, new genius transformation pattern. easy to tell what's going on here. the vocals here are also beautiful, like a choir from beyond the mountains. very lovely
01:30:319 (1) - this section has three object-chains. the first two end by decreasing in sv. the third has a higher pitched sound, so the chain ends by increasing sv.
01:32:388 (1,1,2,3,4,5,1,2,3,4,5,6) - three ncs, each one goes right to left
01:48:940 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,5,6) - very cool stop and start stream. the end of one section and the start of another section are both part of the Same Pattern
in section 1a rrtyui is mostly riffing on the same ideas as the music is repeating its rhythms, but in section b he goes absolutely buck wild. there is literally all sorts of shit in here. new patterns stop and start seemingly at random but none of it feels overdone. everything makes sense.
01:56:526 (1,2,3,4,5) - sudden stream cutting across the playfield, very beautiful
01:57:560 (1,2,3,4) - literally materializes out of nowhere disappears and you never see it again
02:00:664 (1,2,3,4,5,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4) - down, left-right, left-right, up. one of my favorite patterns in the map
02:04:112 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - a simple c-curve of circles somehow evolves into an s-curve of sliders
02:05:750 (1,2,3,4,5) - this is just here for some reason. but again, it works somehow
02:06:526 (1,1,2,3,1,2,3) - left-right-left into up-down-up
02:11:009 (1,1,2,3,4,1,2,3,4,5,1,2,3,4) - beautiful pattern across the top that then peters out downward
02:17:474 (3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) -
02:23:767 (1) - until 02:35:836 (1) - genuinely demented. he sustains tension during the entire climax of the song with vertical sliders, while the entire map is thrashing itself left and right
02:47:043 (1,2,3,1,2,3) - you can consider the third slider in each of these the "payoff." notice how he delays payoff here 02:52:216 (1,2,3,4,5,1,2,3) -
map has a lot of these "folding/unfolding sliders" transformations
02:25:405 (1,2,3) - 02:26:095 (1,2,3) - 02:30:664 (1,2,3,4,5) - 03:24:457 (1,2,3) - 03:35:147 (1,2,3,1,2,3) -
02:58:250 (1) - brings back slider section (and the same transformation pattern afterwards) to tie the whole map together and prepare for the ending. the first time i saw the last section i was a little disappointed because it didn't go quite as crazy as the middle section, but it has since grown on me in a big way. i like how chill it is, and i like that it gives the spotlight to the climax at 2:25. it also expresses the melody and harmony in a way the other sections don't. when watching the map i never skip the ending anymore. perfect last pattern also
the quality of a map isnt defined by how long of an essay you can write on it. ive seen plenty of complicated idea-heavy maps that i feel didn't work. but to me this one is perfect
Ppl need to learn from this imo
this map says a lot about society
avant garde