TJ.hangneil - Apollo by kiddly
5.0★
4 votes
4 votes
4.5★
2 votes
2 votes
4.0★
10 votes
10 votes
3.5★
9 votes
9 votes
3.0★
7 votes
7 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.25 / 5.00 from 42 votes
Ranking: #129 for 2022, #1544 overall
Ranking: #129 for 2022, #1544 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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5.0★
11 votes
11 votes
4.5★
8 votes
8 votes
4.0★
22 votes
22 votes
3.5★
9 votes
9 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.88 / 5.00 from 58 votes
Ranking: #11 for 2022, #223 overall
Ranking: #11 for 2022, #223 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.06 / 5.00 from 14 votes
Ranking: #355 for 2022, #3653 overall
Ranking: #355 for 2022, #3653 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
4 votes
4 votes
4.5★
7 votes
7 votes
4.0★
3 votes
3 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.70 / 5.00 from 29 votes
Ranking: #50 for 2022, #776 overall
Ranking: #50 for 2022, #776 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
6 votes
6 votes
3.5★
2 votes
2 votes
3.0★
5 votes
5 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.09 / 5.00 from 18 votes
Ranking: #259 for 2022, #2823 overall
Ranking: #259 for 2022, #2823 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.24 / 5.00 from 16 votes
Ranking: #339 for 2022, #3516 overall
Ranking: #339 for 2022, #3516 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.26 / 5.00 from 10 votes
Ranking: #571 for 2022, #5725 overall
Ranking: #571 for 2022, #5725 overall
| altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.37 / 5.00 from 7 votes
Ranking: #934 for 2022, #8932 overall
Ranking: #934 for 2022, #8932 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.88 / 5.00 from 4 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.75 / 5.00 from 2 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 2 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
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