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TJ.hangneil - Apollo

[Mapset1650673] by kiddly
Mapset Information
Ranked: May 31st, 2022
Average Rating: 3.53 / 5.00 from 201 votes
Instrumental Electronic
Nominators


5.0★
4 votes
4.5★
2 votes
4.0★
10 votes
3.5★
9 votes
3.0★
7 votes
2.5★
3 votes
2.0★
3 votes
1.5★
3 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.25 / 5.00 from 42 votes
Ranking: #135 for 2022, #1609 overall
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.

separate your tags with commas [Map3369714]
384's Exceed 9.57*
mapped by pw384
5.0★
11 votes
4.5★
8 votes
4.0★
23 votes
3.5★
9 votes
3.0★
2 votes
2.5★
2 votes
2.0★
2 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.91 / 5.00 from 59 votes
Ranking: #10 for 2022, #198 overall
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.

separate your tags with commas [Map3526113]
5.0★
0 votes
4.5★
0 votes
4.0★
3 votes
3.5★
4 votes
3.0★
1 vote
2.5★
3 votes
2.0★
3 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.05 / 5.00 from 14 votes
Ranking: #362 for 2022, #3770 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map3520087]
Featured in TOC
5.0★
3 votes
4.5★
8 votes
4.0★
3 votes
3.5★
6 votes
3.0★
4 votes
2.5★
2 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.70 / 5.00 from 29 votes
Ranking: #51 for 2022, #790 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.

separate your tags with commas [Map3384447]
XLT's Plus Ultra 7.30*
mapped by Mariner
5.0★
0 votes
4.5★
0 votes
4.0★
6 votes
3.5★
2 votes
3.0★
5 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.07 / 5.00 from 17 votes
Ranking: #259 for 2022, #2940 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas [Map3520088]
Frey's Extra 6.37*
mapped by Frey
5.0★
2 votes
4.5★
0 votes
4.0★
3 votes
3.5★
4 votes
3.0★
3 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.23 / 5.00 from 15 votes
Ranking: #343 for 2022, #3624 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map3418992]
Necho's Extra 5.20*
mapped by Atlust
5.0★
1 vote
4.5★
2 votes
4.0★
2 votes
3.5★
0 votes
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.30 / 5.00 from 10 votes
Ranking: #553 for 2022, #5668 overall
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

separate your tags with commas [Map3534594]
Garden's Insane 4.66*
mapped by Garden
5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
3 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.40 / 5.00 from 7 votes
Ranking: #878 for 2022, #8659 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas [Map3530008]
Hpocks' Insane 4.42*
mapped by Hpocks
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.88 / 5.00 from 4 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas [Map3527703]
Jycool's Hard 3.83*
mapped by Jycool
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.75 / 5.00 from 2 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas [Map3375043]
Normal 2.86*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 2 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas [Map3527702]

Related beatmaps to BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Latest Ratings
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im pretty sure it is

00:44:845 (1) - in XLT's Plus Ultra missnapped maybe

now we gotta wait until 2079 for an artemis mapset

yf_ily

reference

the yf diff on this is absolutely inspired

cave johnson moon dust

im going to steal the moon

idk i want to like that diff in particular more but i just do not agree with the stacked bits in the sliderjump symmetry

pw diff is the epitome of cheese and making it epic

pw diff is like godmode

labs | discord | github | rules | descriptors | edit queue
0.35225319862366s