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TJ.hangneil - Apollo by kiddly

Mapset info
Ranked: May 31st, 2022
Average Rating: 3.54 / 5.00 from 202 votes
Instrumental Electronic
Nominators
Realazy Mirash


5.0★
4 votes
4.5★
2 votes
4.0★
10 votes
3.5★
9 votes
3.0★
7 votes
2.5★
3 votes
2.0★
3 votes
1.5★
3 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.25 / 5.00 from 42 votes
Ranking: #129 for 2022, #1544 overall
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
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384's Exceed 9.57*
mapped by pw384
5.0★
11 votes
4.5★
8 votes
4.0★
22 votes
3.5★
9 votes
3.0★
2 votes
2.5★
2 votes
2.0★
2 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.88 / 5.00 from 58 votes
Ranking: #11 for 2022, #223 overall
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
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5.0★
0 votes
4.5★
0 votes
4.0★
3 votes
3.5★
4 votes
3.0★
1 vote
2.5★
3 votes
2.0★
3 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.06 / 5.00 from 14 votes
Ranking: #355 for 2022, #3653 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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5.0★
4 votes
4.5★
7 votes
4.0★
3 votes
3.5★
6 votes
3.0★
4 votes
2.5★
2 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.70 / 5.00 from 29 votes
Ranking: #50 for 2022, #776 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
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XLT's Plus Ultra 7.30*
mapped by X Light
5.0★
1 vote
4.5★
0 votes
4.0★
6 votes
3.5★
2 votes
3.0★
5 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.09 / 5.00 from 18 votes
Ranking: #259 for 2022, #2823 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Frey's Extra 6.37*
mapped by Frey
5.0★
3 votes
4.5★
0 votes
4.0★
3 votes
3.5★
4 votes
3.0★
3 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.24 / 5.00 from 16 votes
Ranking: #339 for 2022, #3516 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Necho's Extra 5.20*
mapped by Atlust
5.0★
1 vote
4.5★
2 votes
4.0★
2 votes
3.5★
0 votes
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.26 / 5.00 from 10 votes
Ranking: #571 for 2022, #5725 overall
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
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Garden's Insane 4.66*
mapped by Garden
5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
3 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.37 / 5.00 from 7 votes
Ranking: #934 for 2022, #8932 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Hpocks' Insane 4.42*
mapped by Hpocks
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.88 / 5.00 from 4 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Jycool's Hard 3.83*
mapped by Jycool
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.75 / 5.00 from 2 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Normal 2.86*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 2 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (11)

3yr ago

pw diff is like godmode

vernalis OMDB patron
3yr ago

pw diff is the epitome of cheese and making it epic

3yr ago

idk i want to like that diff in particular more but i just do not agree with the stacked bits in the sliderjump symmetry

3yr ago

im going to steal the moon

2yr ago

cave johnson moon dust

2yr ago

the yf diff on this is absolutely inspired

2yr ago

reference

3mo ago

yf_ily

3mo ago

now we gotta wait until 2079 for an artemis mapset

2mo ago

00:44:845 (1) - in XLT's Plus Ultra missnapped maybe

2mo ago

im pretty sure it is


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Reviews

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