TJ.hangneil - Apollo by kiddly
5.0★
4 votes
4 votes
4.5★
2 votes
2 votes
4.0★
10 votes
10 votes
3.5★
9 votes
9 votes
3.0★
7 votes
7 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.25 / 5.00 from 42 votes
Ranking: #132 for 2022, #1576 overall
Ranking: #132 for 2022, #1576 overall
| slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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5.0★
11 votes
11 votes
4.5★
8 votes
8 votes
4.0★
23 votes
23 votes
3.5★
9 votes
9 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.89 / 5.00 from 59 votes
Ranking: #10 for 2022, #211 overall
Ranking: #10 for 2022, #211 overall
| symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.05 / 5.00 from 14 votes
Ranking: #362 for 2022, #3722 overall
Ranking: #362 for 2022, #3722 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
4 votes
4 votes
4.5★
7 votes
7 votes
4.0★
3 votes
3 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.68 / 5.00 from 29 votes
Ranking: #57 for 2022, #837 overall
Ranking: #57 for 2022, #837 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
6 votes
6 votes
3.5★
2 votes
2 votes
3.0★
5 votes
5 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.09 / 5.00 from 18 votes
Ranking: #260 for 2022, #2921 overall
Ranking: #260 for 2022, #2921 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.24 / 5.00 from 16 votes
Ranking: #334 for 2022, #3512 overall
Ranking: #334 for 2022, #3512 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.30 / 5.00 from 10 votes
Ranking: #550 for 2022, #5588 overall
Ranking: #550 for 2022, #5588 overall
| altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
3 votes
3 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.40 / 5.00 from 7 votes
Ranking: #869 for 2022, #8531 overall
Ranking: #869 for 2022, #8531 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.88 / 5.00 from 4 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.75 / 5.00 from 2 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 2 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

im pretty sure it is
00:44:845 (1) - in XLT's Plus Ultra missnapped maybe
now we gotta wait until 2079 for an artemis mapset
yf_ily
reference
the yf diff on this is absolutely inspired
cave johnson moon dust
im going to steal the moon
idk i want to like that diff in particular more but i just do not agree with the stacked bits in the sliderjump symmetry
pw diff is the epitome of cheese and making it epic
pw diff is like godmode