Wire - Brazil by Apo11o
Mapset Information
Ranked: Oct 11th, 2022
Average Rating: 2.08 / 5.00 from 187 votes
English Rock
Average Rating: 2.08 / 5.00 from 187 votes
English Rock
Credits
5.0★
5 votes
5 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
11 votes
11 votes
2.5★
4 votes
4 votes
2.0★
14 votes
14 votes
1.5★
8 votes
8 votes
1.0★
12 votes
12 votes
0.5★
13 votes
13 votes
0.0★
15 votes
15 votes
Rating: 1.53 / 5.00 from 86 votes
Ranking: #1774 for 2022
Ranking: #1774 for 2022
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., playfield usageIncludes deliberate use of the playfield within the map design., simpleAccessible and straightforward map design. |
|---|
5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
3 votes
3 votes
1.5★
4 votes
4 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 2.26 / 5.00 from 20 votes
Ranking: #1704 for 2022
Ranking: #1704 for 2022
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
4 votes
4 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
8 votes
8 votes
1.5★
3 votes
3 votes
1.0★
5 votes
5 votes
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 1.89 / 5.00 from 28 votes
Ranking: #1742 for 2022
Ranking: #1742 for 2022
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
5 votes
5 votes
2.5★
2 votes
2 votes
2.0★
3 votes
3 votes
1.5★
4 votes
4 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.25 / 5.00 from 17 votes
Ranking: #1667 for 2022
Ranking: #1667 for 2022
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
7 votes
7 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.11 / 5.00 from 15 votes
Ranking: #1673 for 2022
Ranking: #1673 for 2022
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
| contributors: moonpoint
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

this song is great, check out pink flag if you haven't already
Top diff's concept is hilarious ngl - it follows the lyrics though xD
kukis diff is so fucking good oh my god
the frick is this map
hehehe YUP!
how do u go into a map thinking ur just gonna do a silly gimmick and accidentally produce the easiest touchscreen 500 like how must that feel
i fucking HATE brazil
top diff is good because the concept is funny but its a shame the other diffs dont follow it at all
this has NO relation to brazil. this is offensive and i will be escalating this to the HR department
the diffname is cool u get half a star
LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT hold
what did you mean by this
This is the Freddy Got Fingered of osu maps