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Wire - Brazil by moonpoint

Mapset info
Ranked: Oct 11th, 2022
Average Rating: 2.08 / 5.00 from 187 votes
English Rock
Nominators
fieryrage wafer


5.0★
5 votes
4.5★
0 votes
4.0★
3 votes
3.5★
1 vote
3.0★
11 votes
2.5★
4 votes
2.0★
14 votes
1.5★
8 votes
1.0★
12 votes
0.5★
13 votes
0.0★
15 votes
Rating Distribution
Rating: 1.56 / 5.00 from 86 votes
Ranking: #1769 for 2022
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., playfield usageIncludes deliberate use of the playfield within the map design., simpleAccessible and straightforward map design.

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AJT's Extra 6.22*
mapped by AJT
5.0★
0 votes
4.5★
2 votes
4.0★
1 vote
3.5★
1 vote
3.0★
4 votes
2.5★
2 votes
2.0★
3 votes
1.5★
4 votes
1.0★
1 vote
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 2.29 / 5.00 from 20 votes
Ranking: #1701 for 2022
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

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Kuki's Extra 5.90*
mapped by Kuki1537
5.0★
4 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
3.0★
0 votes
2.5★
3 votes
2.0★
8 votes
1.5★
3 votes
1.0★
5 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 1.93 / 5.00 from 28 votes
Ranking: #1737 for 2022
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Aranel's Expert 5.32*
mapped by Aranel
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
5 votes
2.5★
2 votes
2.0★
3 votes
1.5★
4 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.27 / 5.00 from 17 votes
Ranking: #1661 for 2022
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Insane 4.73*
5.0★
1 vote
4.5★
1 vote
4.0★
0 votes
3.5★
2 votes
3.0★
0 votes
2.5★
1 vote
2.0★
7 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 2.15 / 5.00 from 15 votes
Ranking: #1666 for 2022
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Hard 3.20*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
3 votes
2.5★
3 votes
2.0★
3 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.51 / 5.00 from 12 votes
Ranking: #942 for 2022, #9147 overall

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Normal 2.68*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
2 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.74 / 5.00 from 9 votes
Ranking: #1002 for 2022, #9717 overall

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| contributors: moonpoint

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (13)

This is the Freddy Got Fingered of osu maps

Ney

what did you mean by this

LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT LEFT RIGHT hold

olc

the diffname is cool u get half a star

this has NO relation to brazil. this is offensive and i will be escalating this to the HR department

top diff is good because the concept is funny but its a shame the other diffs dont follow it at all

i fucking HATE brazil

how do u go into a map thinking ur just gonna do a silly gimmick and accidentally produce the easiest touchscreen 500 like how must that feel

hehehe YUP!

the frick is this map

kukis diff is so fucking good oh my god

Top diff's concept is hilarious ngl - it follows the lyrics though xD

this song is great, check out pink flag if you haven't already


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