yuikonnu - Chikyuu Saigo no Kokuhaku o by Fycho
Featured in
OWC 2015
5.0★
1 vote
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2 votes
2 votes
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Rating: 3.48 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
4 votes
4 votes
4.5★
2 votes
2 votes
4.0★
5 votes
5 votes
3.5★
7 votes
7 votes
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0.0★
1 vote
1 vote
Rating: 3.72 / 5.00 from 19 votes
Ranking: #98 for 2014, #1962 overall
Ranking: #98 for 2014, #1962 overall
| simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
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0 votes
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1 vote
1 vote
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0.0★
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0 votes
Rating: 3.64 / 5.00 from 2 votes
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5.0★
0 votes
0 votes
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0.0★
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Rating: 3.00 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
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Rating: 2.50 / 5.00 from 1 votes
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5.0★
0 votes
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1 vote
1 vote
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0.5★
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0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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| contributors: worst ez player
