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A.SAKA - Nanatsu Issenzakura by Hollow Wings

Mapset Information
Ranked: May 25th, 2015
Average Rating: 3.94 / 5.00 from 124 votes
Instrumental Electronic
Nominators


Featured in COE1v12023
Whirl 6.52*
5.0★
16 votes
4.5★
19 votes
4.0★
23 votes
3.5★
9 votes
3.0★
9 votes
2.5★
4 votes
2.0★
0 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.95 / 5.00 from 82 votes
Ranking: #12 for 2015, #93 overall
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., freeformAn unrestrained and loose approach towards visual structure., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest.

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Expert 5.40*
5.0★
1 vote
4.5★
2 votes
4.0★
7 votes
3.5★
0 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.85 / 5.00 from 13 votes
Ranking: #246 for 2015, #4151 overall
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Featured in THT
5.0★
2 votes
4.5★
6 votes
4.0★
12 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.98 / 5.00 from 23 votes
Ranking: #92 for 2015, #1412 overall
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
1PSA's Advanced 3.66*
mapped by 1PSA
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.71 / 5.00 from 2 votes
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing

separate your tags with commas
Guu's Standard 2.25*
mapped by Guu
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.71 / 5.00 from 2 votes
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.71 / 5.00 from 2 votes
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing

separate your tags with commas
| contributors: moonpoint



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normal-hitfinish17.mp3 00:12:035 (1) - is a bit much it becomes so hard to play the map when the planet varvington space shaman breathes down your neck really loudly. itd be fine if he was breathing a bit more quietly but it kinda takes u out of the otherwise serene experience of playing this

pattern or movement feels that cursor is actually dancing

VERY pretty

Expert does a very clear thing of mapping two layers of the music at once with rhythm and movement respectively. memorable for sure.
Fanzhen's another is just bcs i love playing wide angles

this map took me for a whirl and i never recovered

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