Ayalis - Ai o Chikaishi Hime Kazari by Suzuaki_Rin
5.0★
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4.5★
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4.0★
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3.5★
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3.0★
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2.5★
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1.0★
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0.5★
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0.0★
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Rating: 0.75 / 5.00 from 4 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design. |
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5.0★
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4.5★
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4.0★
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3.5★
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3.0★
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2.0★
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1.5★
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0.5★
1 vote
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0.0★
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Rating: 0.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
|---|
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5.0★
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4.5★
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4.0★
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3.5★
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3.0★
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2.5★
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2.0★
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1.5★
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1.0★
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0.5★
1 vote
1 vote
0.0★
0 votes
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Rating: 0.50 / 5.00 from 1 votes
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5.0★
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4.5★
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4.0★
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3.5★
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3.0★
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2.5★
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2.0★
1 vote
1 vote
1.5★
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1.0★
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0.5★
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0.0★
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