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Sayfalse, Scythermane, TRXSHBXY - ESSE CARA! by Mita

Mapset Information
Ranked: Jun 30th, 2026
Average Rating: 1.57 / 5.00 from 68 votes
Other Language Electronic
Nominators


5.0★
2 votes
4.5★
1 vote
4.0★
2 votes
3.5★
1 vote
3.0★
2 votes
2.5★
1 vote
2.0★
2 votes
1.5★
0 votes
1.0★
3 votes
0.5★
5 votes
0.0★
9 votes
Rating Distribution
Rating: 1.35 / 5.00 from 28 votes
Ranking: #809 for 2026
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
2 votes
1.5★
2 votes
1.0★
3 votes
0.5★
2 votes
0.0★
6 votes
Rating Distribution
Rating: 1.07 / 5.00 from 18 votes
Ranking: #791 for 2026
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
4 votes
0.5★
1 vote
0.0★
5 votes
Rating Distribution
Rating: 0.56 / 5.00 from 12 votes
Ranking: #769 for 2026
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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EXTRA! 6.24*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 1.26 / 5.00 from 3 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aimslopRefers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim.

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EXPERT! 5.26*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 1.06 / 5.00 from 2 votes

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INSANE! 4.31*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 0.64 / 5.00 from 2 votes

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HARD! 3.39*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes

separate your tags with commas
NORMAL! 2.17*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes

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EASY! 1.57*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 1 votes

separate your tags with commas



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00:13:127 (1,1,1,1) - Special diff HAhahahahahahad wahhaah ha ha hahahaha

i agree with bluirre's review its at the very least a very appropriate style to map brainrot songs with

disagree with the review but i actually think this might be my fav map from mita, its fun

ok but i appreciate that it just goes into the action i dont know how ppl play longer maps with like 4 minutes worth of sleep-inducing filler hell FC them without combo break from getting distracted by anything more interesting wait maybe i have adhd

ts tuff boi

this map is awesome

lets stick to the jumps @mita

One of the maps of all time :tf:

lmfaooo

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