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Imperial Circus Dead Decadence - Yuuaku no Inori - Anima immortalis est. - by Camo

Mapset info
Ranked: Dec 24th, 2025
Average Rating: 2.42 / 5.00 from 24 votes
Japanese Metal
Nominators
fieryrage SupaV


5.0★
0 votes
4.5★
3 votes
4.0★
2 votes
3.5★
4 votes
3.0★
4 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
2 votes
0.5★
2 votes
0.0★
4 votes
Rating Distribution
Rating: 2.58 / 5.00 from 24 votes
Ranking: #138 for 2025, #3936 overall
tournament custom, custom song
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People who liked [Melodia Caelestis Immortalis] also liked: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (10)

2mo ago

fun

2mo ago

s/o winter for colorhaxing this w me an hr before reveal

2mo ago

I wrote a few paragraphs on this but honestly i think my ideals are just not suited for a tournament map and that if i had it my way it would be worse for that purpose. So i dont know

2mo ago

yeah it’s a valid thing to say that the fact this was for a tourney held it back to which i do agree. Ngl when i was told this was gonna be mostly 270bpm i immediately thought about how hard it was going to be to make this both a good map (at least for my own parts of the collab) while keeping it at a “reasonable” level of difficulty for players in the grand finals. think someday i want to map it as my own without any restrictions but yeah

1mo ago

speed abuse on tb

4h ago

This is gonna sound diabolical considering its 9.45 stars but this map feels so heavily held back by it being a tournament custom :( would def love to see Camo remap it without any restrictions cuz that shits gonna be 11 stars xD

4h ago

u really do not like tournament mapping do u

3h ago

Its not that I dont like tournament mapping, its mostly just TBs, other slots don't really have the same issue but Tie Breakers are so heavily restricted that it kinda causes alot of problems :(

3h ago

no honestly i agree with you

3h ago

I mean it's definitely true that most or all customs are made worse by being in tournaments (even the maps i really like), just cuz there's specific restraints necessary for balanced play

probably most impactful is the tendency against difficulty spikes in favor of a flatter difficulty curve -- if you've ever played a super diffspikey map in a tournament match you know this is for the better in terms of competition, but it also completely neuters the contrast and the map is less engaging for it

in this case it's the reason the whole map feels super... idk muddy or messy to me, when every part of the map has to go hard and nothing can stand out too much you lose the space for moments like the gens darmes tornado stream or whatever. though tbh diffspikes are more acceptable when even the easy parts will see lots of breaks lol

it's a weird case where the map could benefit from more restraint across the board (rhythm and stylistic choices) but also could use less restraint so the most impactful bits are actually impactful. i guess a better distribution of it, or something

most of these criticisms can be levied against beomsan kegare but I can actually play that map instead of just looking at it in the editor and I think it's fun soooooooo


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