Imperial Circus Dead Decadence - Yuuaku no Inori - Anima immortalis est. - by Camo
Mapset Information
Ranked: Dec 24th, 2025
Average Rating: 2.57 / 5.00 from 30 votes
Japanese Metal
Average Rating: 2.57 / 5.00 from 30 votes
Japanese Metal
Credits
18 more credits
Featured in
OWC 2025
Melodia Caelestis Immortalis
10.11*
mapped by Camo, ItsWinter, LMT, piroshki and ravensong
Custom TB1 for OWC 2025 Grand Finals
mapped by Camo, ItsWinter, LMT, piroshki and ravensong
Custom TB1 for OWC 2025 Grand Finals
5.0★
1 vote
1 vote
4.5★
3 votes
3 votes
4.0★
3 votes
3 votes
3.5★
5 votes
5 votes
3.0★
4 votes
4 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
2 votes
2 votes
0.5★
2 votes
2 votes
0.0★
4 votes
4 votes
Rating: 2.70 / 5.00 from 30 votes
Ranking: #683 for 2025
Ranking: #683 for 2025
| tournament customA custom map for a playing tournament., collabA map with two or more associated mappers., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience. |
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| contributors: Camo, Fatfan Kolek, moonpoint
Related beatmaps to [Melodia Caelestis Immortalis] BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

yeah ngl I would expect a camo winter collab on this song to be like almost 11 stars lmao
I remember talking to itswinter whenever I got the first preview of the song and her and I were like how in the world are we not gonna make this a ridiculously hard map that two people in the whole tournament can manageably play without forcing really clunky moments
it’s funny that the only part that I mapped that I think turned out really well was during the 211bpm tensei part lol
hahaha i think i just had owc tiebreakers on the mind
though there is something to be said about how sensibilities have changed since 2019, it was only a couple years removed from tengaku after all. pooling has evolved radically since then for better and for worse and there are certainly things that would have flown then and not now (idk if the triangle is one of those things though)
"you lose the space for moments like the -tournament map pattern-"
like u aren't wrong but it's just really funny that u unfortunately picked one of the first tournament customs ever to use as an example of something tournament maps would never be allowed to do nowadays
I mean it's definitely true that most or all customs are made worse by being in tournaments (even the maps i really like), just cuz there's specific restraints necessary for balanced play
probably most impactful is the tendency against difficulty spikes in favor of a flatter difficulty curve -- if you've ever played a super diffspikey map in a tournament match you know this is for the better in terms of competition, but it also completely neuters the contrast and the map is less engaging for it
in this case it's the reason the whole map feels super... idk muddy or messy to me, when every part of the map has to go hard and nothing can stand out too much you lose the space for moments like the gens darmes tornado stream or whatever. though tbh diffspikes are more acceptable when even the easy parts will see lots of breaks lol
it's a weird case where the map could benefit from more restraint across the board (rhythm and stylistic choices) but also could use less restraint so the most impactful bits are actually impactful. i guess a better distribution of it, or something
most of these criticisms can be levied against beomsan kegare but I can actually play that map instead of just looking at it in the editor and I think it's fun soooooooo
no honestly i agree with you
Its not that I dont like tournament mapping, its mostly just TBs, other slots don't really have the same issue but Tie Breakers are so heavily restricted that it kinda causes alot of problems :(
u really do not like tournament mapping do u
This is gonna sound diabolical considering its 9.45 stars but this map feels so heavily held back by it being a tournament custom :( would def love to see Camo remap it without any restrictions cuz that shits gonna be 11 stars xD
yeah it’s a valid thing to say that the fact this was for a tourney held it back to which i do agree. Ngl when i was told this was gonna be mostly 270bpm i immediately thought about how hard it was going to be to make this both a good map (at least for my own parts of the collab) while keeping it at a “reasonable” level of difficulty for players in the grand finals. think someday i want to map it as my own without any restrictions but yeah
I wrote a few paragraphs on this but honestly i think my ideals are just not suited for a tournament map and that if i had it my way it would be worse for that purpose. So i dont know
s/o winter for colorhaxing this w me an hr before reveal
fun