Katakiri Rekka - Konjiki no Yasoukyoku ~Golden Nocturne~
[Mapset2636074] by Kalibe
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.54 / 5.00 from 5 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.04 / 5.00 from 6 votes
Ranking: #544 for 2026
Ranking: #544 for 2026
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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Latest Ratings
1

i got sightread fc on this like 4 years ago so i think its awesome
I just be playing shit idk but this deetz diff is like cool to play for the first few secondds and then the rest of the map is just the same exact pattern(s) of movement and its like i dont want to play it anymore eeven doubletime doesnt mute that fact enough
Also that diff is really weird i was super enjoying it then like at the 2nd kiai is just got kinda lame i dunno im not looking again
the first break time on the deetz diff isnt very good
insane diff rips on dt 97 year old diner still serving cocaine the old fashion way