Renard - TU4AR by Mercurius
5.0★
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4.0★
4 votes
4 votes
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3 votes
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3.0★
3 votes
3 votes
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Rating: 3.60 / 5.00 from 11 votes
Ranking: #107 for 2011, #4295 overall
Ranking: #107 for 2011, #4295 overall
| wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
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1 vote
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2 votes
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1.5★
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1.0★
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0.5★
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0.0★
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5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
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3.5★
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3.0★
2 votes
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1 vote
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1.0★
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0.5★
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0.0★
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Rating: 2.44 / 5.00 from 3 votes
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