Renard - TU4AR by Mercurius
5.0★
1 vote
1 vote
4.5★
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4.0★
3 votes
3 votes
3.5★
3 votes
3 votes
3.0★
2 votes
2 votes
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2.0★
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1.0★
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0.5★
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0.0★
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Rating: 3.65 / 5.00 from 9 votes
Ranking: #130 for 2011, #5371 overall
Ranking: #130 for 2011, #5371 overall
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
0 votes
0 votes
4.5★
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4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
4 votes
4 votes
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1.5★
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1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
0 votes
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3.5★
0 votes
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3.0★
2 votes
2 votes
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2.0★
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1.5★
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1.0★
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0.5★
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0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 2 votes
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