Falcom Sound Team jdk - The Azure Arbitrator by jonathanlfj
5.0★
14 votes
14 votes
4.5★
13 votes
13 votes
4.0★
23 votes
23 votes
3.5★
12 votes
12 votes
3.0★
6 votes
6 votes
2.5★
6 votes
6 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.86 / 5.00 from 76 votes
Ranking: #13 for 2016, #185 overall
Ranking: #13 for 2016, #185 overall
| marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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| contributors: Renumi
