Falcom Sound Team jdk - The Azure Arbitrator by jonathanlfj
5.0★
13 votes
13 votes
4.5★
13 votes
13 votes
4.0★
23 votes
23 votes
3.5★
12 votes
12 votes
3.0★
6 votes
6 votes
2.5★
6 votes
6 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.86 / 5.00 from 75 votes
Ranking: #14 for 2016, #184 overall
Ranking: #14 for 2016, #184 overall
| marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design. |
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| contributors: Renumi
Related beatmaps to [Chrono Collapse]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
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Comments (10)
Dawns
3yr ago
