Falcom Sound Team jdk - The Azure Arbitrator by jonathanlfj
5.0★
13 votes
13 votes
4.5★
13 votes
13 votes
4.0★
23 votes
23 votes
3.5★
12 votes
12 votes
3.0★
6 votes
6 votes
2.5★
6 votes
6 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.86 / 5.00 from 75 votes
Ranking: #15 for 2016, #184 overall
Ranking: #15 for 2016, #184 overall
| marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. |
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