you can now review maps!
reviews are moderated more strictly, please don't abuse it!
#1
I learned fundamentals from this map: basic patterning, mapping sounds, emphasis, etc.
probably one of the first 10 or so maps I ever saw
probably one of the first 10 or so maps I ever saw
#2
the thing this map does better than anything else is sectional contrast. it's very careful to not overplay its hand in one section so that something is different in the next
#3
this map formed the basis of my alt style back in 2018--the idea of using 1/4 flow vs snap aim + basic understanding of slidertail mechanics
#4
first map I saw that really put the idea of "catharsis" in my head: resolving jump aim patterns in a comfortable way and using discomfort/comfort as a method to manage intensity
#5
"what I always want to do with my maps is to leave some impression with something outstanding...
or you can call something stupid"
or you can call something stupid"
this is the most important phrase I've ever heard. it was probably just some stupid thing that mirash said offhand but it shaped how I thought about mapping basically forever
#6
fundamentals of elvis-style patterning that really was important for refining visuals and gameplay around 2019 for me--the idea of axis anchoring and using symmetry at key moments
#7
dumpchart, volume 1
I thought this map was so stupid and silly and yet it had undeniable crazy swagger. It's definitely not _polished_ or anything, but that doesn't really matter because it cares about the player having fun more than anything else
I thought this map was so stupid and silly and yet it had undeniable crazy swagger. It's definitely not _polished_ or anything, but that doesn't really matter because it cares about the player having fun more than anything else
#9
Δv/Δt
the ultimate catharsis map--every jump pattern bends your aim into something almost uncomfortable and then releases all that tension at once. euphoric
the ultimate catharsis map--every jump pattern bends your aim into something almost uncomfortable and then releases all that tension at once. euphoric
#10
simplification--no, aphorism - when mapping high/alt bpm
this was an extremely important concept in 2013 because people thought players were bad but nowadays you see so many maps that just don't care at all about the bpm they're on and are absolutely worse for it
this was an extremely important concept in 2013 because people thought players were bad but nowadays you see so many maps that just don't care at all about the bpm they're on and are absolutely worse for it
#11
a map that constantly toes the line of "too much" and never steps across it even once. rhythm -just weird enough- to be distinct, flawless management of momentum, and iconoclastic visuals
#12
the eschaton. so many maps with great momentum usage are just binary (rlc is the greatest example) but nothing has managed to top this map's ability to masterfully press and release the brakes in a subtle manner
#14
natural variations of sharpness in elliptical movement for emphasis is something that lfj's maps do a lot but I don't think any map epitomizes it more than this one.
#15
a map that just aggressively and unapologetically follows the song, a map that is... self-assured and confident in its own vision
#18
rhythm choice (active vs passive), emphasizing sliderends. this is one of the only maps to successfully texturepost with _fast_ sliders as well as slow--the contrast between the dry and yet snappy whisper sections and the tumultuous and grandiose slider sections is an unparalleled experience
#20
ignoring irrelevant aesthetic blunders in favor of the actually important ones
#27
not getting adhd for 0 reason - tasteful, subtle mapping. unlike most mappers, rlc uses cursor velocity in a pretty binary manner--something is either fast or slow, and he gracefully manipulates speed to do exactly what it needs to all the time. simple yet wonderful