#1
himmel feat. YooSanHyakurei - Seraphim [Lapis Lazuli]
I learned fundamentals from this map: basic patterning, mapping sounds, emphasis, etc.
probably one of the first 10 or so maps I ever saw
#2
Diao ye zong feat. Meramipop - Shinkirou [Collab Masquerade]
the thing this map does better than anything else is sectional contrast. it's very careful to not overplay its hand in one section so that something is different in the next
#3
THE ORAL CIGARETTES - Kyouran Hey Kids!! [God of Speed]
this map formed the basis of my alt style back in 2018--the idea of using 1/4 flow vs snap aim + basic understanding of slidertail mechanics
#4
JUNNA - Here [Extra]
first map I saw that really put the idea of "catharsis" in my head: resolving jump aim patterns in a comfortable way and using discomfort/comfort as a method to manage intensity
#5
Minami - Kawaki wo Ameku [Expert]
"what I always want to do with my maps is to leave some impression with something outstanding...
or you can call something stupid"
this is the most important phrase I've ever heard. it was probably just some stupid thing that mirash said offhand but it shaped how I thought about mapping basically forever
#6
Chata - enn [Starry Sky of Small Desires]
fundamentals of elvis-style patterning that really was important for refining visuals and gameplay around 2019 for me--the idea of axis anchoring and using symmetry at key moments
#7
Yorushika - Hachigatsu, Bou, Tsukiakari [Collab Extra]
dumpchart, volume 1
I thought this map was so stupid and silly and yet it had undeniable crazy swagger. It's definitely not _polished_ or anything, but that doesn't really matter because it cares about the player having fun more than anything else
#8
Dark PHOENiX - Ryokugan no Jealousy [Monster with Green Eyes]
masterful circular flow map
i really like the big sectional shift between something more snappy and more flowy but it constantly retains its identity anyway
#9
Ciel - If you're my destiny, end this fated determination. [Cruel Fate]
Δv/Δt
the ultimate catharsis map--every jump pattern bends your aim into something almost uncomfortable and then releases all that tension at once. euphoric
#10
Falcom Sound Team jdk - The Azure Arbitrator [Chrono Collapse]
simplification--no, aphorism - when mapping high/alt bpm
this was an extremely important concept in 2013 because people thought players were bad but nowadays you see so many maps that just don't care at all about the bpm they're on and are absolutely worse for it
#11
sasakure.UK - Sennen to Rasen, Chiru Mono o feat. Sui [Descent]
a map that constantly toes the line of "too much" and never steps across it even once. rhythm -just weird enough- to be distinct, flawless management of momentum, and iconoclastic visuals
#12
FELT - RESISTANCE [ENDURANCE]
the eschaton. so many maps with great momentum usage are just binary (rlc is the greatest example) but nothing has managed to top this map's ability to masterfully press and release the brakes in a subtle manner.
a map not without flaws, but yet a map so exceptional in its strengths that the mistakes seem... irrelevant? pathetic? in comparison to its brilliance
#13
96Neko x KurousaP - Kagen no Tsuki [Countless]
natural variations of sharpness in elliptical movement for emphasis is something that lfj's maps do a lot but I don't think any map epitomizes it more than this one
#14
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence [Extra Stage]
rhythm brilliance. undermapping not to lower difficulty but to create sectional contrast--mapping long phrases and not just the sounds in the song
so many people when they make a stream map forget that rhythm is a choice and just create the most bland patterning, but lfj holds himself back for five minutes and fifty seconds just so the ending streams are as explosive as possible
#15
Chata - min [kalibe's aberration]
rhythm choice (active vs passive), emphasizing sliderends. this is one of the only maps to successfully texturepost with _fast_ sliders as well as slow--the contrast between the dry and yet snappy whisper sections and the tumultuous and grandiose slider sections is an unparalleled experience
#16
Reol - Saisaki [Extra]
a map that just aggressively and unapologetically follows the song, a map that is... self-assured and confident in its own vision
a map so perfect for the song that not only is it impossible to imagine this map on any other song, it's impossible to imagine any other map on this song
#17
Yonezawa Madoka - Responsibility Response [Phantom]
subtlety & contrast. an anime map that gives itself so little design space that when it strays outside of the box that "anime maps" so often confine themselves in, it's always a delight
#18
Noriko Mitose - The Party of Seven Witches [Dereliction]
ignoring irrelevant aesthetic blunders in favor of the actually important ones. one of the most beautiful maps ever--visually brilliant, the heart and soul of 2016
#19
Aimer - Akane Sasu [Solitude]
r_e_s_t_r_a_i_n_t. kalibe gives himself so little room--an ar7 insane diff with basically no sv changes...
it doesn't matter. immaculately expressive.
#20
So'Fly - i BELIEVE~Hoshi ni Negai o [Beyond the Horizon]
flow versus snap on circle patterns is something that was essentially obvious--even axiomatic-- to people in the early days but so many mappers don't remember, or worse, don't know. a map that integrates a little more "modern" design into this paradigm, but still understands the fundamentals
#21
Noeliart - Indigo Blue [Eternity]
textural masterwork. just the littlest of differences in sliderflow make some parts play cloudlike, some parts dry and sandy...
#22
KOTOKO - Oboetete Ii yo [Insane]
manipulating snapping/sticking texture without being annoying
#23
kors k - Playing With Fire (Sota Fujimori Remix) [Pyrotechnics]
not getting adhd for 0 reason - tasteful, subtle mapping. unlike most mappers, rlc uses cursor velocity in a pretty binary manner--something is either fast or slow, and he gracefully manipulates speed to do exactly what it needs to all the time. simple yet wonderful
#24
Zhu Ya Na Xi - Shuishang deng [Terrestrial]
you don't have to map every chorus the same, surprisingly enough! i always thought of this as a stupid gimmick but this changed my mind because it was the first time I saw a map with three completely different choruses that didn't feel "irregular"
#25
Apink - NoNoNo [baka]
density spiking and further exploration additive rhythm--super cool how the density spikes to almost absurd levels before sections and then you're hit with some stupid zero density thing that is incredible. frostwich's best
#26
onoken - vijore [Mythic]
"stop-motion" beatmapping--completely deadening motion, clustering patterning, anything necessary to reduce the baseline of frivolous motion so much that a tiny 1/4 snap or hooked slidershape is meaningful
#27
Hanatan - Sasa Bune [Insane]
a map that is so careful about every single choice that something as benign as stacking a triple on a sliderend is used for some effect... or a 1/2 stack... a bunch of things that everyone would just place and never think about used by paring back every unnecessary habit that everyone else just has
#28
Kawada Mami - Akai Namida [Red tears]
perfect understanding of what a "snap pattern" and a "flow pattern" is so it can make a triangle jump a flow pattern (see the piano part) and a wide angle linear that you snap every single circle of
03:49:119 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) this is a lifechanging pattern because so many people could place this (hell, i've placed this thing probably many times before) but the way it works in this map is so unbelievable. brilliant pacing, brilliant self-control. flawless