#1
fundamentals: basic patterning, mapping sounds, emphasis, etc.
#3
flow vs snap aim + basic understanding of slidertail mechanics
#5
"what i always want to do with my maps is to leave some impression with something outstanding
or you can call something stupid"
or you can call something stupid"
#10
simplification - no, aphorism - when mapping high/alt bpm
#14
natural variations of sharpness in elliptical movement for emphasis
#15
less elegantly, but with circular movement
radius over direction
radius over direction
#22
ignoring irrelevant aesthetic blunders in favor of the actually important ones
#29
not getting adhd for 0 reason - tasteful, subtle mapping