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Yorushika - Hachigatsu, Bou, Tsukiakari by Delis

Mapset Information
Ranked: May 22nd, 2019
Average Rating: 3.82 / 5.00 from 182 votes
Japanese Rock
Nominators


Featured in OWC 2019
Collab Extra 7.39*
mapped by Delis and Mirash
5.0★
10 votes
4.5★
30 votes
4.0★
33 votes
3.5★
15 votes
3.0★
10 votes
2.5★
5 votes
2.0★
5 votes
1.5★
0 votes
1.0★
1 vote
0.5★
2 votes
0.0★
1 vote
Rating Distribution
Rating: 3.85 / 5.00 from 112 votes
Ranking: #8 for 2019, #135 overall
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.

separate your tags with commas
Featured in USC 2019 , THT
Extra 6.23*
5.0★
4 votes
4.5★
13 votes
4.0★
12 votes
3.5★
10 votes
3.0★
5 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.91 / 5.00 from 45 votes
Ranking: #25 for 2019, #321 overall
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.

separate your tags with commas
Insane 5.26*
5.0★
1 vote
4.5★
5 votes
4.0★
11 votes
3.5★
0 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.84 / 5.00 from 21 votes
Ranking: #89 for 2019, #1102 overall
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 2 votes

separate your tags with commas
Normal 2.99*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 2 votes

separate your tags with commas
| contributors: Fsjallink



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99% of this is so fun and the other 1% hurts me

Piece of shitt set

5 stars

top diff is dumb as fuck

its p cool

not too sure about this one

Wish the ending wasn't just squares but the rest of the map goes so damn hard

Blue Dragon OMDB patron

my heart grew in size 3 times when i saw this map

this is why mappers deserve no rights

i wish this set had 5 difficullties

igaf |
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idgaf
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wish this set had a collab extra difficulty though

maybe they shouldnt be low

ask any of your 2k pp friends to play it and you will probably understand what i mean

Aragon OMDB patron

sounds like you're having a very specific yet common kind of issue

wish this set had an insane difficulty though

true

damn sharkie was off the xanny or somethin

https://fieryrage.s-ul.eu/zpVgFfCX throwback thursday to this comment though this is fire as fuck

I went through the entire iq bellcurve meme on this

dimwit -> topdiff better because high sr

midwit -> extra better because less inted/better song representation/better visuals/whatever

now -> topdiff better because these jumps are so fucking raw how did they do it man

i feel like 90% of jump maps (and 99% of pattern aim ones ESPECIALLY) are just plowing through one pattern after another but this map is absolutely not like that at all

circles rule

ok but why is the ending like that??

very true ↓

play insane diff dt

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