Yorushika - Hachigatsu, Bou, Tsukiakari by Delis
Rating: 3.77 / 5.00 from 95 votes
Ranking: #13 for 2019, #200 overall
Ranking: #13 for 2019, #200 overall
geometric, jump aim, wide aim, aim control, collab |
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Rating: 3.51 / 5.00 from 4 votes
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Rating: 3.34 / 5.00 from 4 votes
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Comments (21)
Wish the ending wasn't just squares but the rest of the map goes so damn hard
my heart grew in size 3 times when i saw this map
this is why mappers deserve no rights
i wish this set had 5 difficullties
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wish this set had a collab extra difficulty though
maybe they shouldnt be low
ask any of your 2k pp friends to play it and you will probably understand what i mean
sounds like you're having a very specific yet common kind of issue
wish this set had an insane difficulty though
true
every good map is double time able
the extra is better because i can kinda almost kinda almost kinda almost play it on double time
damn sharkie was off the xanny or somethin
https://fieryrage.s-ul.eu/zpVgFfCX throwback thursday to this comment though this is fire as fuck
I went through the entire iq bellcurve meme on this
dimwit -> topdiff better because high sr
midwit -> extra better because less inted/better song representation/better visuals/whatever
now -> topdiff better because these jumps are so fucking raw how did they do it man
i feel like 90% of jump maps (and 99% of pattern aim ones ESPECIALLY) are just plowing through one pattern after another but this map is absolutely not like that at all
circles rule
ok but why is the ending like that??
very true ↓
play insane diff dt