Suzuki Konomi - Redo by Rizia
5.0★
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Rating: 3.50 / 5.00 from 2 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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5.0★
1 vote
1 vote
4.5★
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4.0★
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3.5★
1 vote
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3.0★
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1.0★
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0.5★
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0.0★
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Rating: 3.20 / 5.00 from 4 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
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4.0★
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3.5★
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3.0★
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1 vote
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1.5★
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1.0★
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0.5★
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0.0★
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Rating: 2.50 / 5.00 from 1 votes
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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| contributors: shizume
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