Queen - Don't Stop Me Now by m980
5.0★
17 votes
17 votes
4.5★
6 votes
6 votes
4.0★
17 votes
17 votes
3.5★
5 votes
5 votes
3.0★
5 votes
5 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.15 / 5.00 from 51 votes
Ranking: #2 for 2009, #59 overall
Ranking: #2 for 2009, #59 overall
| storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
4 votes
4 votes
3.5★
3 votes
3 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.87 / 5.00 from 13 votes
Ranking: #26 for 2009, #2802 overall
Ranking: #26 for 2009, #2802 overall
| variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.79 / 5.00 from 10 votes
Ranking: #46 for 2009, #4814 overall
Ranking: #46 for 2009, #4814 overall
| iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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5.0★
4 votes
4 votes
4.5★
1 vote
1 vote
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.83 / 5.00 from 10 votes
Ranking: #45 for 2009, #4769 overall
Ranking: #45 for 2009, #4769 overall
| iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
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