FELT - Rendezvous by UndeadCapulet
Mapset info
Ranked: Mar 16th, 2018
Average Rating: 3.29 / 5.00 from 140 votes
English Pop
Average Rating: 3.29 / 5.00 from 140 votes
English Pop
Nominators
Halfslashed Chanyah |
Rating: 3.31 / 5.00 from 123 votes
Ranking: #70 for 2018, #961 overall
Ranking: #70 for 2018, #961 overall
progression, freeform, avant-garde, messy, visually dense |
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This difficulty has been blacklisted from OMDB charts.
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Rating: 3.49 / 5.00 from 5 votes
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i dont understand how anyone could hate this map its so fun and well made
This map is just soo beautiful, i love every second of it
1000 gecs of mapping
math rock coded methinks
movement mapping ππ let's be real
Movement mapping is very jazz coded i think
movement mapping is like the 100 gecs of osu
U so truth viprus
well i like jackson pollock πΆβπ«οΈ
jackson pollock looking ass map
life-changing
yeah this is not ai generated the objects make sense... movement is good
dada u real for that
nah u cappin to map this shit at the time this was made was like some einstein shit actually
i still dont fuck with it heavy but its grown on me
this looks like one of those ai generated maps
this is the Dark Side Of The Moon for movement mappers [2}
out of curiosity I played this map without hitsounds and I liked it a lot more I think
ok wait its hot hot hot π₯
my beloved
my favorite UndeadCapulet's map
this map is like a fine wine: it gets better with time and is inaccessible to the underage
This map is just 3 seconds of an hw map stretched across 3 mins
huh?
don't think i will ever understand this, what are y'all seeing in this β οΈβ οΈβ οΈ
this was ranked like a few months before I came back to the game but people were still talking about this map Ohhh this is so dogshit what the hell were they cooking but then I opened it and it was actually pretty epic
my favorite map of all time :33333
ya thats fair
im Fine with talking about this to someone i juist hate this website as a medium of genuine discourse so i generally avoid elaborating
if the first kiai was as good as the last 2 and the verses had something going for them this would be good
bro has not played the map [3] some of yall get on my case about writing paragraphs but at least i dont say "rendezvous movement sucks" and vanish
best UC map
bro has not played the map [2]
why do they call it movement mapping when the movement sucks [1]
this is my best map, i really hope you enjoy it
thank you all who were with me on my journey
This is what venix copies his hw from
osu endgame
i remember reallly liking this map when i first saw it
DQ now pls
01:22:507 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) -
5 years ago
Denied from obtaining kudosu.
bro has not played the map
why do they call it movement mapping when the movement sucks
fyre!
meh its ok 5/5
it was a very impactful map but imo its a lot more shock value than anything concrete
its aight
i get it
i dont get it
it was shocking when i first see it
this unironically changed my entire view on mapping
this map had a lot of impact on how i view mapping as a whole. it taught me that gameplay is what it's all about; i can't appreciate enough how tightly the map plays to the music, truly an experience to be had
this chorus is unfortunately flaccid as fuck now that i looka t this again but i appreciate a lot of these rhythm choices/gameplay
classic sectional contrast from UC; compare how the cursor travels in the intro vs. the chorus, and then look at the whole map. every pattern manages to feel tailor-made for the song, 01:16:762 (5,6,1,2,1,2,3,4) - see 5-6 followed by the big 1-2-1 triangle for the drum crashes, but also see 6-1-2 for the vocals, with 2-3-4 hovering back over covered space to fit how "that" lingers, and 5-6 are also picking up on the bass continuing from the objects before them. there is so much
personally I think the choruses aren't as impactful as they could be even though the contrast is there, but 01:22:507 - this section fucks, amazing rhythm, the curved sliders fit the timbre of the bass and synth, here we have non black-and-white use of playfield traversal to follow harmonic changes and for highlights like 01:40:379 (73,74,75,76,77,78,79,80) -
this is the Dark Side Of The Moon for movement mappers
UNDEADCAPULET 3/14
for archival, this is 3.85 from 13 votes rn. ive heard a lot of ppl juice this. the difficulty balancing is actually a big improvement from the last 2 maps due to the use of difficult rhythm in the verses leading to a nice contrast between the more open choruses and claustrophobic verses. i can see this being a grower