Will Stetson - Harumachi Clover (Swing Arrangement) [Dictate Edit] by Sotarks
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
4 votes
4 votes
1.0★
5 votes
5 votes
0.5★
11 votes
11 votes
0.0★
35 votes
35 votes
Rating: 0.54 / 5.00 from 61 votes
Ranking: #1124 for 2018
Ranking: #1124 for 2018
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
7 votes
7 votes
0.0★
13 votes
13 votes
Rating: 0.70 / 5.00 from 28 votes
Ranking: #1112 for 2018
Ranking: #1112 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
8 votes
8 votes
0.0★
9 votes
9 votes
Rating: 0.65 / 5.00 from 23 votes
Ranking: #1101 for 2018
Ranking: #1101 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
3 votes
3 votes
0.0★
12 votes
12 votes
Rating: 0.63 / 5.00 from 22 votes
Ranking: #1098 for 2018
Ranking: #1098 for 2018
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
2 votes
2 votes
0.0★
9 votes
9 votes
Rating: 0.76 / 5.00 from 18 votes
Ranking: #1063 for 2018
Ranking: #1063 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 1.01 / 5.00 from 15 votes
Ranking: #1045 for 2018
Ranking: #1045 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 1.69 / 5.00 from 12 votes
Ranking: #965 for 2018
Ranking: #965 for 2018
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 1.64 / 5.00 from 12 votes
Ranking: #962 for 2018
Ranking: #962 for 2018
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
| contributors: Wither
