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Will Stetson - Harumachi Clover (Swing Arrangement) [Dictate Edit] by Sotarks

Mapset Information
Ranked: Sep 18th, 2018
Average Rating: 0.93 / 5.00 from 191 votes
Japanese Anime
Nominators


Oh no! 5.13*
5.0★
2 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
1 vote
2.0★
1 vote
1.5★
4 votes
1.0★
5 votes
0.5★
11 votes
0.0★
35 votes
Rating Distribution
Rating: 0.55 / 5.00 from 61 votes
Ranking: #1136 for 2018
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Expert 4.55*
5.0★
3 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
7 votes
0.0★
13 votes
Rating Distribution
Rating: 0.73 / 5.00 from 28 votes
Ranking: #1122 for 2018
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Insane 4.27*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
8 votes
0.0★
9 votes
Rating Distribution
Rating: 0.68 / 5.00 from 23 votes
Ranking: #1111 for 2018
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
NiNo's Insane 4.27*
mapped by SnowNiNo_
5.0★
1 vote
4.5★
1 vote
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
3 votes
0.5★
3 votes
0.0★
12 votes
Rating Distribution
Rating: 0.67 / 5.00 from 22 votes
Ranking: #1110 for 2018
simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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5.0★
1 vote
4.5★
0 votes
4.0★
2 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
2 votes
0.5★
2 votes
0.0★
9 votes
Rating Distribution
Rating: 0.81 / 5.00 from 18 votes
Ranking: #1077 for 2018
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.

separate your tags with commas
Hyper 3.82*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
2 votes
1.5★
1 vote
1.0★
3 votes
0.5★
1 vote
0.0★
6 votes
Rating Distribution
Rating: 1.04 / 5.00 from 15 votes
Ranking: #1061 for 2018
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

separate your tags with commas
Shunao's Hard 3.27*
mapped by Shunao
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
2 votes
2.0★
2 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
4 votes
Rating Distribution
Rating: 1.71 / 5.00 from 12 votes
Ranking: #985 for 2018
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.

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Normal 2.23*
5.0★
1 vote
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
2 votes
1.5★
3 votes
1.0★
0 votes
0.5★
0 votes
0.0★
4 votes
Rating Distribution
Rating: 1.65 / 5.00 from 12 votes
Ranking: #979 for 2018
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map.

separate your tags with commas
Ayyri's Oni 3.32*
mapped by eiri-

separate your tags with commas
Ayyri's Muzukashii 2.66*
mapped by eiri-

separate your tags with commas
| contributors: Wither

Related beatmaps to BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Latest Ratings
Kaly
on Oh no!
Adequate
on Hyper
Adequate
on Light Insane
Adequate
on NiNo's Insane
Adequate
on Insane
Adequate
on Oh no!
Adequate
on Expert
_QwQ_
on Oh no!
milr_
on Oh no!
a bat
on NiNo's Insane
a bat
on Oh no!
Happy Satoko
on Oh no!
Papercraft
on Insane
Papercraft
on Expert
Papercraft
on Oh no!
Adequate
on Shunao's Hard
dqron
on Light Insane
Normaliv
on Oh no!

ninth

Nvm, at that time I was just starting to use omdb

NiNo's diff don't deserve this low rating I think

I mean, it's better than the other set, so that's something I guess

literal cancer, i regret getting top diff score

can will stetson do a DMCA to this map pls /hj

society when

i don't even know what to say about this

first

labs | discord | github | rules | descriptors | edit queue
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