Will Stetson - Harumachi Clover (Swing Arrangement) [Dictate Edit] by Sotarks
Mapset Information
Ranked: Sep 18th, 2018
Average Rating: 0.93 / 5.00 from 191 votes
Japanese Anime
Average Rating: 0.93 / 5.00 from 191 votes
Japanese Anime
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
4 votes
4 votes
1.0★
5 votes
5 votes
0.5★
11 votes
11 votes
0.0★
35 votes
35 votes
Rating: 0.55 / 5.00 from 61 votes
Ranking: #1136 for 2018
Ranking: #1136 for 2018
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
3 votes
3 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
7 votes
7 votes
0.0★
13 votes
13 votes
Rating: 0.73 / 5.00 from 28 votes
Ranking: #1122 for 2018
Ranking: #1122 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
8 votes
8 votes
0.0★
9 votes
9 votes
Rating: 0.68 / 5.00 from 23 votes
Ranking: #1111 for 2018
Ranking: #1111 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
3 votes
3 votes
0.0★
12 votes
12 votes
Rating: 0.67 / 5.00 from 22 votes
Ranking: #1110 for 2018
Ranking: #1110 for 2018
| simpleAccessible and straightforward map design., hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
2 votes
2 votes
0.0★
9 votes
9 votes
Rating: 0.81 / 5.00 from 18 votes
Ranking: #1077 for 2018
Ranking: #1077 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
3 votes
3 votes
0.5★
1 vote
1 vote
0.0★
6 votes
6 votes
Rating: 1.04 / 5.00 from 15 votes
Ranking: #1061 for 2018
Ranking: #1061 for 2018
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 1.71 / 5.00 from 12 votes
Ranking: #985 for 2018
Ranking: #985 for 2018
| simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 1.65 / 5.00 from 12 votes
Ranking: #979 for 2018
Ranking: #979 for 2018
| simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map. |
|---|
| contributors: Wither
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

ninth
Nvm, at that time I was just starting to use omdb
NiNo's diff don't deserve this low rating I think
I mean, it's better than the other set, so that's something I guess
literal cancer, i regret getting top diff score
can will stetson do a DMCA to this map pls /hj
society when
i don't even know what to say about this
first