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Jane's Addiction - Summertime Rolls by squirrelpascals

Mapset info
Ranked: Aug 6th, 2019
Average Rating: 3.37 / 5.00 from 47 votes
English Rock
Nominators
bossandy Seto Kousuke


Rating Distribution
Rating: 3.27 / 5.00 from 47 votes
Ranking: #99 for 2019, #1188 overall
freeform, progression, slidershapes, high contrast, marathon, variable timing, avant-garde, difficulty spike
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Latest Ratings
JukedEm
on The sand between our toes
1mo ago
Visionary
on The sand between our toes
2mo ago
Ultra_B
on The sand between our toes
6mo ago
Furrniks
on The sand between our toes
9mo ago
delta
on The sand between our toes
10mo ago
Lantus Solostar
on The sand between our toes
11mo ago
Mismagius
on The sand between our toes
11mo ago
-Koish-
on The sand between our toes
1yr ago
EnuHQ
on The sand between our toes
1yr ago
Deca
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crusire
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1yr ago
Kaeldori
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1yr ago
Plasma
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chorath
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1yr ago
[[[[[[
on The sand between our toes
1yr ago
- Marco -
on The sand between our toes
1yr ago
Shiny Braixen
on The sand between our toes
1yr ago
rHO
on The sand between our toes
1yr ago

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Comments (18)
8mo ago

so good but the song is sooo goood 😭

8mo ago

so cancer but the song is sooo cancer 😭

8mo ago

so cancer but the song is sooo goood 😭

11mo ago

also this REALLY should've been AR9

11mo ago

played this for the first time in my life and i can definitely say that tick rate 3 here is a much bigger issue than i thought

1yr ago

Thanks for articulating exactly how I feel about a lot of "diffspike" and "filler" maps tho mismagius

1yr ago

Bungis

1yr ago

just play the map one more time bro you'll hit the big circle sliders this time bro trust me bro

1yr ago

the thing about this map, which i understand from woey, is the fact that tickrate 3 makes this an absolutely painful experience as a player, yet, at the same time, i understand that it would just be cheese central if it was tick 1. perhaps you could "alleviate" this issue while still forcing players to be as accurate as possible on the sliders by using tick 1 and high hp drain. the problem is that this would break the slow sections of the map. and then you could workaround with nc spam on the calm sections, which would eventually turn into a snowball of botching just to make the map playable with all the silly design choices that the game itself limits mappers.

i had never looked at this map before today, and it's an absolute treat. i feel like its flaws are, from a player standpoint, mostly a song issue, as with many other squirrelp maps: the diffspike takes way too long and is way too harsh on the player. you'd say "well, then the song does not fit a rhythm game in such a way", but it's very clear that squirrelp's goal with this map wasn't to make a regular rhythm game map, it is expression through mapping. yet, differently than some 10x sv maps where the player is intentionally being told to go fuck themselves, this seems much more like a limitation of the game itself than a lack of interest by the mapper towards the playerbase.

all in all, this ends up in a similar spot to Lazy Eye, although comparatively, lazy eye has a much more interesting low energy section, and a less interesting climax. it's still enjoyable if you know how to look at it, although i can definitely relate to the frustrated players expecting something that does not fuck them over while playing.

1yr ago

this map made me go through stockholm syndrome (1)

1yr ago

this map made me go through stockholm syndrome

1yr ago

yeah should be higher tbh

1yr ago

3.6 u guys are cracksmokers

1yr ago

this map looks like picasso

1yr ago

5 stars fuck u guys squirrelp my goat

1yr ago

woey was right

1yr ago

the funniest map Maybe ever?

2yr ago

the map that got me interested in squirrelp :D

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