Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Total Ratings Received: 55
Average Star Rating: 4.70*
Most Active Year: 2011
Top Descriptors
simple
Accessible and straightforward map design.
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storyboard
Contains a storyboard that enhances gameplay experience.
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finger control
Uses complex applications of rhythms in order to test the player's tapping ability.
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distance snapped
Uses osu's in-built distance snap feature for most/all of the map.
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bursts
Patterns requiring continuous movement and alternating, typically 9 notes or less.
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wide aim
Patterns, usually jumps, with heavy use of wide angle movement.
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linear aim
Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
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geometric
Incorporates geometric shapes within the map's visual design.
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clean
Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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jump aim
Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Average Star Rating: 4.70*
Most Active Year: 2011
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