Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Total Ratings Received: 14
Average Star Rating: 4.38*
Most Active Year: 2010
Top Descriptors
improvisation
Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
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avant-garde
Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
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cutstreams
Streams in which the spacing of certain notes is much larger than the rest of the stream.
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visually dense
Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
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messy
Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
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finger control
Uses complex applications of rhythms in order to test the player's tapping ability.
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difficulty spike
Contains a sudden and significant increase in challenge within the map's gameplay.
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flow aim
Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
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streams
Patterns requiring continuous movement and alternating, typically more than 9 notes.
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freeform
An unrestrained and loose approach towards visual structure.
Average Star Rating: 4.38*
Most Active Year: 2010
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