Taio Cruz - Dynamite by homie14
Mapset Information
Last updated: Oct 21st, 2010
Average Rating: 3.93 / 5.00 from 14 votes
Graved Mapset
Average Rating: 3.93 / 5.00 from 14 votes
Graved Mapset
5.0★
3 votes
3 votes
4.5★
3 votes
3 votes
4.0★
2 votes
2 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 3.58 / 5.00 from 11 votes
Ranking: #61 for 2010, #4232 overall
Ranking: #61 for 2010, #4232 overall
| improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 5.00 / 5.00 from 2 votes
| messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 5.00 / 5.00 from 1 votes
| freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. |
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Latest Ratings
1

this map is too far beyond our current understanding
he had a vision
btw dont sleep on hard that one might actually be funnier
02:43:177 - this part almost went nuclear
Descriptors: avant-garde
oh this is perfect
homie14 heard things we would never be able understand...
nearly perfect
too far ahead of its time, so much so that i don't get it sorry team
homie14 is just a misunderstood artist