bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika by fanzhen0019
5.0★
49 votes
49 votes
4.5★
50 votes
50 votes
4.0★
27 votes
27 votes
3.5★
16 votes
16 votes
3.0★
12 votes
12 votes
2.5★
11 votes
11 votes
2.0★
7 votes
7 votes
1.5★
2 votes
2 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
7 votes
7 votes
Rating: 3.87 / 5.00 from 189 votes
Ranking: #3 for 2024, #61 overall
Ranking: #3 for 2024, #61 overall
| high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion. |
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Comments (125)
The Cube
2yr ago
