bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika by fanzhen0019
5.0★
48 votes
48 votes
4.5★
50 votes
50 votes
4.0★
27 votes
27 votes
3.5★
15 votes
15 votes
3.0★
11 votes
11 votes
2.5★
11 votes
11 votes
2.0★
7 votes
7 votes
1.5★
2 votes
2 votes
1.0★
3 votes
3 votes
0.5★
5 votes
5 votes
0.0★
6 votes
6 votes
Rating: 3.90 / 5.00 from 185 votes
Ranking: #4 for 2024, #48 overall
Ranking: #4 for 2024, #48 overall
| high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. |
|---|
Log in to rate maps!
Related beatmaps to [where i was buried]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Featured on lists
Comments (123)
The Cube
2yr ago
