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Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Ranked Dec 27th, 2015
2.93 / 5.00 from 5 votes
2.93 / 5.00 from 5 votes
Total Ratings Received: 23
Average Star Rating: 8.64*
Most Active Year: 2017
Average Star Rating: 8.64*
Most Active Year: 2017
Top Descriptors high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
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