Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Ranked Dec 27th, 2015
2.93 / 5.00 from 5 votes
2.93 / 5.00 from 5 votes
Total Ratings Received: 34
Average Star Rating: 7.64*
Most Active Year: 2017
Top Descriptors
improvisation
Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
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jump aim
Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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high contrast
Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
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slider tech
Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
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finger control
Uses complex applications of rhythms in order to test the player's tapping ability.
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sharp aim
Patterns with heavy use of sharp angle movement, either between circles or into sliders.
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avant-garde
Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
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collab
A map with two or more associated mappers.
Average Star Rating: 7.64*
Most Active Year: 2017
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