Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Ranked Mapsets: 9
Total Ratings Received: 117
Average Star Rating: 2.68*
Most Active Year: 2007
Top Descriptors
grid snap
Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
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precision
Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
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simple
Accessible and straightforward map design.
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symmetrical
Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
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linear aim
Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
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jump aim
Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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progression
Contains a gradual advancement in difficulty or concept across the map.
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repetition
Features the use of recognizable identical patterns or gameplay elements.
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difficulty spike
Contains a sudden and significant increase in challenge within the map's gameplay.
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visually dense
Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Total Ratings Received: 117
Average Star Rating: 2.68*
Most Active Year: 2007
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