Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Ranked Mapsets: 1
Total Ratings Received: 25
Average Star Rating: 6.62*
Most Active Year: 2017
Top Descriptors
jump aim
Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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geometric
Incorporates geometric shapes within the map's visual design.
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repetition
Features the use of recognizable identical patterns or gameplay elements.
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circle only
Restricts object choice to circles only.
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simple
Accessible and straightforward map design.
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bursts
Patterns requiring continuous movement and alternating, typically 9 notes or less.
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aim control
Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
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wide aim
Patterns, usually jumps, with heavy use of wide angle movement.
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high sv
Features prominent high slider velocity usage as a key part of map design.
Total Ratings Received: 25
Average Star Rating: 6.62*
Most Active Year: 2017
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