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Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers Hiroshi Iuchi - Butsutekkai [No Refuge] repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
Ranked Oct 10th, 2017
3.12 / 5.00 from 7 votes
#383 for 2017, #8717 overall
Total Ratings Received: 22
Average Star Rating: 7.10*
Most Active Year: 2017

Top Descriptors jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , repetition Features the use of recognizable identical patterns or gameplay elements. , circle only Restricts object choice to circles only. , geometric Incorporates geometric shapes within the map's visual design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , high sv Features prominent high slider velocity usage as a key part of map design.


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4 comments 1.30 / 5.00 from 12 votes
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0 comments 3.12 / 5.00 from 7 votes
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