yeah get the popular names working in this map and the cool stuff incorporated with it, but the map is simply too clutered, especially in rrtyui's part. most of the slider in the fast section doesn't look polished (it looks like fast slider used in stuff like arles imo). overlap is to be seen simply everywhere (and i get it, it's not a bad thing, but there are even stuff that looks very cluttered. take the three sliders on 03:31:218 - for example). movements are very wild between sliders, making it barely possible to follow paths provided by the sliders. spacing is as inconsistent as it can go (especially in the faster sections). stream arrangements are also overlapped and cluttered, making the players unable to see the shape of the stream
i should've seen this when it got qualified, but oh well.. just make it a lesson i guess. it's not like i can do something about it anyways
galvenize is damn good at making this kind of gameplay. the world if modern jump maps had any of the interest in representing the song that these kiais do.
02:09:322 (3,4) -
=?> 02:08:195 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) -
"literal suffering to play with ezht" bro
TV size
[Nomadic] put me into cardiac arrest (✿^‿^)
many people are saying this
what the hell does whelming mean, is it not overwhelming or not underwhelming or a new third thing
I remember enjoying it back when I first learnt to play 5*'s
04:04:506 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) -
the new mappers in question:
should have mapped full ver.
yeah get the popular names working in this map and the cool stuff incorporated with it, but the map is simply too clutered, especially in rrtyui's part. most of the slider in the fast section doesn't look polished (it looks like fast slider used in stuff like arles imo). overlap is to be seen simply everywhere (and i get it, it's not a bad thing, but there are even stuff that looks very cluttered. take the three sliders on 03:31:218 - for example). movements are very wild between sliders, making it barely possible to follow paths provided by the sliders. spacing is as inconsistent as it can go (especially in the faster sections). stream arrangements are also overlapped and cluttered, making the players unable to see the shape of the stream
i should've seen this when it got qualified, but oh well.. just make it a lesson i guess. it's not like i can do something about it anyways
mid all the same [2]
ratio
reverse slider stuff actually done well for once
minimal effort put into mapping the song, and better brain-off alt gameplay can be found elsewhere
galvenize is damn good at making this kind of gameplay. the world if modern jump maps had any of the interest in representing the song that these kiais do.
02:12:133 (1,2,3) - heat
this like a slightly harsher neuronecia, which fits the song perfectly
Mirash.
I kinda like this saifu, not much to sniff at.
ailv went conceptual for this saifu and it's not great.
02:07:870 (2,1) - heated gaming moment
this map doesn't do anything
one of ailv's better saifu's
the spacing on this does not make use of the cs at all
not ailv's best saifu
genuinely surprised how many ppl dislike this