Camellia - Chirality by RLC
5.0★
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4.5★
2 votes
2 votes
4.0★
9 votes
9 votes
3.5★
9 votes
9 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
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1.5★
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1.0★
1 vote
1 vote
0.5★
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0.0★
1 vote
1 vote
Rating: 3.47 / 5.00 from 26 votes
Ranking: #84 for 2015, #1261 overall
Ranking: #84 for 2015, #1261 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
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4.5★
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4.0★
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3.5★
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3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| contributors: Fsjallink
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

i derived my username from this diffname so map is coolbeans i guess
the trefoil knot is chiral
I thought everyone gets taught what chirality is in high school chemistry class
if you know what chirality means you're a massive nerd
RLC has such a way with slightly tweaking patterns to modify degree of strain