imo the asymmetry between generating free rhythm (playing music) and following / matching rhythm (playing a rhythm game) fundamentally changes the experiential character of rubato-like rhythms; one side feels free, having breathing space, the other neurotic, tensely anticipating each note. de-emphasizing accuracy judgement (e.g. OD 0 here) reduces the disconnect, but to limited effect, and sacrificing a big part of the rhythm game experience
someone clever could probably use this contrast in an intentional manner (horror music or something) but I've never seen it done
aside from that general flaw, imo a bigger issue with this particular map is things like 00:44:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7); rhythm is all well and good but when the intentions behind placement are so clearly out-of-touch with the way people actually play this game it becomes almost a moot point
surely there's some decent group of people that are completely unimpressed by this map
why is this even rated so high it's just like good
not a map for logicians
there's a great map in here somewhere
this map is insane nostalgia for me
still like it, tho the spacing could be managed better in places
sadly gapped by the loved map, better luck next time
wait no one told me pocket actually makes good maps i thought u were all just glazing
this is so 2018
also lol being an osu player selects for being a piano player point and laugh
agree with scub
imo the asymmetry between generating free rhythm (playing music) and following / matching rhythm (playing a rhythm game) fundamentally changes the experiential character of rubato-like rhythms; one side feels free, having breathing space, the other neurotic, tensely anticipating each note. de-emphasizing accuracy judgement (e.g. OD 0 here) reduces the disconnect, but to limited effect, and sacrificing a big part of the rhythm game experience
someone clever could probably use this contrast in an intentional manner (horror music or something) but I've never seen it done
aside from that general flaw, imo a bigger issue with this particular map is things like 00:44:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7); rhythm is all well and good but when the intentions behind placement are so clearly out-of-touch with the way people actually play this game it becomes almost a moot point
that is really funny
01:57:637 (5) - this rhythm makes me sad
Hitori ja nandemo dekinai kuse ni
people keep doing it but that doesn't mean it's the cool thing now
it feels like so little care was put into anything outside the kiais
I'm shocked the diffname isn't a 727 joke
keep my soul out of this
in what world?
literally not a slider tech map
i like this alot [2]
jaming
it's very logical, but the spacing between objects feels forced and incongruent, I guess from the constraints of pattern-making
the game would be saved if we had 1000 maps like this instead of 1000 pp farm maps
how do all these mfs not know the color of snow are they dumb
u may as well just kiss me also wrong map look at /s/1361773 instead