imo the asymmetry between generating free rhythm (playing music) and following / matching rhythm (playing a rhythm game) fundamentally changes the experiential character of rubato-like rhythms; one side feels free, having breathing space, the other neurotic, tensely anticipating each note. de-emphasizing accuracy judgement (e.g. OD 0 here) reduces the disconnect, but to limited effect, and sacrificing a big part of the rhythm game experience
someone clever could probably use this contrast in an intentional manner (horror music or something) but I've never seen it done
aside from that general flaw, imo a bigger issue with this particular map is things like 00:44:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7); rhythm is all well and good but when the intentions behind placement are so clearly out-of-touch with the way people actually play this game it becomes almost a moot point
youre on the mapper website [2]
this is such a perfect encapsulation of something that I'm almost impressed
God's hand placed 01:28:784 (8) what can I say
would love to see a replay of the moment when it ended up like that
can't believe the movement only differs by elements in the image of the boundary operator
truly a map which was meant to be looked at in the editor not played
wait this user got banned I never knew
not sure how I feel about the map, but would definitely like to see more maps with rhythm like this
there's a pishifat video u could watch
also, non-distance snapped spacing
it may not do one thing, but it does another more important thing instead so I forgive it
I am not afraid of failing in an osu beatmap
singing with ur classmates in choir in primary school is like this
DTFL
surely there's some decent group of people that are completely unimpressed by this map
why is this even rated so high it's just like good
not a map for logicians
there's a great map in here somewhere
this map is insane nostalgia for me
still like it, tho the spacing could be managed better in places
sadly gapped by the loved map, better luck next time
wait no one told me pocket actually makes good maps i thought u were all just glazing
this is so 2018
also lol being an osu player selects for being a piano player point and laugh
agree with scub
imo the asymmetry between generating free rhythm (playing music) and following / matching rhythm (playing a rhythm game) fundamentally changes the experiential character of rubato-like rhythms; one side feels free, having breathing space, the other neurotic, tensely anticipating each note. de-emphasizing accuracy judgement (e.g. OD 0 here) reduces the disconnect, but to limited effect, and sacrificing a big part of the rhythm game experience
someone clever could probably use this contrast in an intentional manner (horror music or something) but I've never seen it done
aside from that general flaw, imo a bigger issue with this particular map is things like 00:44:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7); rhythm is all well and good but when the intentions behind placement are so clearly out-of-touch with the way people actually play this game it becomes almost a moot point
that is really funny
01:57:637 (5) - this rhythm makes me sad
Hitori ja nandemo dekinai kuse ni