Kamisama Club - No. 5 by dsco
5.0★
3 votes
3 votes
4.5★
14 votes
14 votes
4.0★
11 votes
11 votes
3.5★
11 votes
11 votes
3.0★
14 votes
14 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
3 votes
3 votes
1.0★
1 vote
1 vote
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 3.42 / 5.00 from 65 votes
Ranking: #87 for 2022, #1105 overall
Ranking: #87 for 2022, #1105 overall
| repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. |
|---|
Log in to rate maps!
5.0★
3 votes
3 votes
4.5★
9 votes
9 votes
4.0★
16 votes
16 votes
3.5★
6 votes
6 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.55 / 5.00 from 44 votes
Ranking: #61 for 2022, #896 overall
Ranking: #61 for 2022, #896 overall
| high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , playfield usage Includes deliberate use of the playfield within the map design. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. |
|---|
Log in to rate maps!
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
3 votes
3 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
5 votes
5 votes
3.5★
5 votes
5 votes
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 3 votes
Log in to rate maps!
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 2 votes
Log in to rate maps!
Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Featured on lists
Comments (16)
Shaun
3yr ago
