paranoid void - Utsukushii Kodoku by dsco
5.0★
17 votes
17 votes
4.5★
31 votes
31 votes
4.0★
43 votes
43 votes
3.5★
15 votes
15 votes
3.0★
7 votes
7 votes
2.5★
6 votes
6 votes
2.0★
4 votes
4 votes
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.82 / 5.00 from 127 votes
Ranking: #13 for 2018, #148 overall
Ranking: #13 for 2018, #148 overall
| cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
5.0★
2 votes
2 votes
4.5★
4 votes
4 votes
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.93 / 5.00 from 19 votes
Ranking: #131 for 2018, #2025 overall
Ranking: #131 for 2018, #2025 overall
| simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.13 / 5.00 from 3 votes
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

00:42:435 (2,3) - sometimes misread this as 1/4 doubles. Still, it's a great map
bro didnt know how to stack
oh cute. ideas and technique feel to me like they are inspired from 2010-2012 cs5 maps
don't get the fuss abt this one ngl. It's satisfying to look at because of structure and song is fire but playability isn't the best imo
still epic
@dsco how do u find the shit u rate on rym. do u have the recommendation feature or what cuz like how did u find this open.spotify.com/album/6BlavVWbI2Poa6fBFMQWMk
i'm pretty sure that this was the map that introduced me to math rock
i just dont think dsco is the right mapper for this song, way too rigid
I really like the sliders, they feel very powerful
also the repeating sliders makes you feel like you're the one strumming the guitar
omdb top 50 reviewing journey - #18
pretty strictly tries to follow the song, but thanks to the design choices (fast sliders, small circles, for example) the map doesn't end up feeling too plain or anything like that. pretty enjoyable, nice map!
Pretty wild sightread experience. Very fun though
i really really dont like the spacing usage, makes the map rely on movement and SV too much but wont rate it lower cuz its rly good nonetheless
song carried but its decently fun
best dsco map idgaff!1
dsco at his peak imo incredibly well paced map with rigid but fresh and non repetitive patterning