for the weoweet diff i liked the breaks lol 03:50:733 (1,2,3,4,1,2,3,1,2,3) - and this variation here for where the chorus repeats is really cool to play
fun mapping but i do think the ending couldve been a bit harder. 03:32:964 (1,2,3,4,5) - spacing on these maybe a bit higher or 03:34:118 (1,2,3,4) - this could be more active i dont think either of these things would really neuter the burst afterwards (if anything making it more difficult to transition into the burst tapping wise would be cool)
or like here 03:42:426 with the guitar? i mean i understand not wanting to map this but the song feels like its giving you a littleeee more that you arent really taking advantage of. 04:04:579 (1,2,1,2) - couldve been fun to maybe map these as jumps too.
Anyway its fun and has a lot of good moments (i love the approach to 02:59:507 section) it just feels slightly anticlimactic
05:10:364 (2,3,4,1,2,3,4,1,2,3) - You know i do somewhat respect just mapping over the vocal changes downbeats and whatever and just putting the same spacing same angle jumps for 5 seconds its really mindblowing to hear the song and play it
anyway i remember liking the yugu map of this song the best
02:07:917 (1,2,3,4,1,2,3) - Really not a fan of whenever it does something like this, really overshadows the subsequent set of jumps which have considerably more backing with the music
this whole im going to have one eye closed cuz im tired or sleepy or whatever thing makes zero sense i always thought it looked incredibly stupid and not cute at all 01:49:445 (2,3,4,5,6,7,8,9,1) - anyway great stuff
The sectional contrast on this is so good and im so happy he decided to map all the 1/6 actively. I remember looking at 05:28:915 for the first time i couldnt believe my eyes its so pretty like the coolest visuals ever and also it plays really cool too! And also this kiai after it is kinda lame to be honest but the spacing on the 1/4 makes up for it so its fine 06:27:313 (1,2,3,4,5) - oh and this reverse direction thing is super cool too
anyway i cant be bothered to write too much but this isnt a 5 cuz this guitar solo 10:47:470 (1,2,3,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,3) - repeating this twice is so boring is unreal 11:04:613 (1,2,3,4,5) - and on the second go around of this u increase the spacing by like 0.2 like really?
Ive never really been a fan of like distance snapped maps like this really but then in the last kiai the storyboard changes and the sv goes up and i forget that ive been kinda bored for like 2 minutes and its all worth it
08:29:193 (2,3) - anyway not really a fan of these like gigantic 3/4 spacings out of nowhere and i always felt like 04:53:605 was a tad underdone but its ok i just think the song is really awesome there. Also i dont know what it is but this is probably the most fun jump map ever for some reason
Also worth noting its just quite well mapped in general with a lot of smart rhythm and aim/flow choices 03:06:474 (1,2,3,4,1,2,3,4,1,2,3) - i like this as an example but theres a lot more i could point out
I always really liked this one a lot of cool patterns in this. it also helps the map is very aware of its identity with how overmapped these 1/4 drum patterns are.
I really dont think a map like this would be made nowadays whether its people too scared to do stuff like this 03:45:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1) - or people trying to be too cool with the drum rhythm 02:44:435 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - like this just being all circle spam is so awesome as a lead in
I think maybe people undervalue how having a completely obvious gameplay identity to ur map and doing everything you can to reinforce can have really cool results (and is a reason this map is so iconic)
The last kiai is really cool 02:56:552 this slidertail stuff is neat 02:15:690 (2,3) - these are cool but to be honest the map is kinda boring and the 2b stuff isnt really doing a whole lot to add to the experience
How some of these sliders play on the top diff does feel a bit poor sometimes but they still mostly do what they are supposed to so its okay i think. pretty cool otherwise though
it sounds good
god this hitsounding is terrible
01:02:380 (1) - you wouldnt believe the frown on my face when this appeared on my screen
for the weoweet diff i liked the breaks lol 03:50:733 (1,2,3,4,1,2,3,1,2,3) - and this variation here for where the chorus repeats is really cool to play
fun mapping but i do think the ending couldve been a bit harder. 03:32:964 (1,2,3,4,5) - spacing on these maybe a bit higher or 03:34:118 (1,2,3,4) - this could be more active i dont think either of these things would really neuter the burst afterwards (if anything making it more difficult to transition into the burst tapping wise would be cool)
or like here 03:42:426 with the guitar? i mean i understand not wanting to map this but the song feels like its giving you a littleeee more that you arent really taking advantage of. 04:04:579 (1,2,1,2) - couldve been fun to maybe map these as jumps too.
Anyway its fun and has a lot of good moments (i love the approach to 02:59:507 section) it just feels slightly anticlimactic
05:10:364 (2,3,4,1,2,3,4,1,2,3) - You know i do somewhat respect just mapping over the vocal changes downbeats and whatever and just putting the same spacing same angle jumps for 5 seconds its really mindblowing to hear the song and play it
anyway i remember liking the yugu map of this song the best
03:06:145 (1,1,1,1,1,2,3,4,5,1,2,3,4,5,1,2) - Marry me
I like this but im thinking it doesnt really needs to be 9 stars
00:26:078 (1,2,3) - avalon
02:07:917 (1,2,3,4,1,2,3) - Really not a fan of whenever it does something like this, really overshadows the subsequent set of jumps which have considerably more backing with the music
or maybe she got poked in the eye or something not sure
this whole im going to have one eye closed cuz im tired or sleepy or whatever thing makes zero sense i always thought it looked incredibly stupid and not cute at all 01:49:445 (2,3,4,5,6,7,8,9,1) - anyway great stuff
The sectional contrast on this is so good and im so happy he decided to map all the 1/6 actively. I remember looking at 05:28:915 for the first time i couldnt believe my eyes its so pretty like the coolest visuals ever and also it plays really cool too! And also this kiai after it is kinda lame to be honest but the spacing on the 1/4 makes up for it so its fine 06:27:313 (1,2,3,4,5) - oh and this reverse direction thing is super cool too
anyway i cant be bothered to write too much but this isnt a 5 cuz this guitar solo 10:47:470 (1,2,3,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,3) - repeating this twice is so boring is unreal 11:04:613 (1,2,3,4,5) - and on the second go around of this u increase the spacing by like 0.2 like really?
12:26:756 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,1,1) - funny
Also maybe a long shot but would anyone happen to have the old version of this? I believe it used to be a decent amount harder
Ive never really been a fan of like distance snapped maps like this really but then in the last kiai the storyboard changes and the sv goes up and i forget that ive been kinda bored for like 2 minutes and its all worth it
08:29:193 (2,3) - anyway not really a fan of these like gigantic 3/4 spacings out of nowhere and i always felt like 04:53:605 was a tad underdone but its ok i just think the song is really awesome there. Also i dont know what it is but this is probably the most fun jump map ever for some reason
Id kill myself for this beatmap
00:51:990 (1,1,1,1,1,1,1,1,1) - this looks so awesome
Also worth noting its just quite well mapped in general with a lot of smart rhythm and aim/flow choices 03:06:474 (1,2,3,4,1,2,3,4,1,2,3) - i like this as an example but theres a lot more i could point out
I always really liked this one a lot of cool patterns in this. it also helps the map is very aware of its identity with how overmapped these 1/4 drum patterns are.
I really dont think a map like this would be made nowadays whether its people too scared to do stuff like this 03:45:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1) - or people trying to be too cool with the drum rhythm 02:44:435 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1) - like this just being all circle spam is so awesome as a lead in
I think maybe people undervalue how having a completely obvious gameplay identity to ur map and doing everything you can to reinforce can have really cool results (and is a reason this map is so iconic)
The last kiai is really cool 02:56:552 this slidertail stuff is neat 02:15:690 (2,3) - these are cool but to be honest the map is kinda boring and the 2b stuff isnt really doing a whole lot to add to the experience
i think if ur mapping on this cs u probably wanna use more circles
NoNoNo
00:53:957 (1) - good emphasis
How some of these sliders play on the top diff does feel a bit poor sometimes but they still mostly do what they are supposed to so its okay i think. pretty cool otherwise though
00:14:844 (2,3,4,5,6,7,8,9,10,1) - anyone else think this burst is really ugly