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enryotoki's comments


I give up

Yeah u can feel the timing. Also, while the ending kiai is more intense in cursor movement and pure intensity it feels very overly simple to play compared to the rest of the map

Thank you for the recommendations

What is downs best

While there are some things the old map does better i really do just appreciate how considerably more varied his approach to emphasis is nowadays. Makes a lot of things that just used to be passively glazed over in his older works stand out way more when playing. Really nice

What is this remix LOL

Its cute.

I remember thinking the neil map was like the coolest thing ever. Its still fine but it feels a bit empty.

God you have so much space on the playfield. Make use of it!

This website truly is wonderful. What a gift

06:22:009 (1) - Shouldve ended here

03:53:803 Why ignore the 1/6 T_T

Im smiling

All timer akhjgdssdkjhfsdf

interesting. thank you! As for something about rrtyui's map. I never really liked the kiai. I understand in practice what its doing and it should be really good but playing it always just felt so unsatisfying to have the general intensity be so low

Wait i had no clue it placed so low. Does anyone have like the results? or atleast the other maps so i can see.

Downpour frankly i have said absolutely nothing to you (besides i guess the comment on this map) and i am just using the website the same way i always have, reacting to comments on the main page and looking at the maps they are on. I do legitimately dislike this map despite my sarcastic comment because frankly ur behaviour has started becoming slightly irritating. I do not understand why you continue to use this website if you loathe it so much

As for transhumanist unless there were other delete comments of a similar nature, i assume you are talking about mine. I do regret talking about maps i really dislike in this snarky/rude nature as it adds nothing and i do understand how it would feel reading comments like that, so for that i do apologize.

As for this chart, if you are curious somewhat my reasoning, its because you consistently conflate multiple snappings and svs that visually look identical eg 00:11:810 (2,1) - I also dont think you have a great grasp on when to use the kicks vs the holds, as its musically quite similar whenever you swap between the two (Wouldve been nice if it was done on pitch, for example) . I dislike the general angle usage, i constantly feels like you want the player to break their wrists leading to an overall clunky playing experience, this is fine in moderation and for specific emphasis points just not all the time. This isnt a zero because i do like how you increased the intensity on the last kiai and i am a fan of the 1/4 patterns you have done. Not too used to writing stuff like this so i apologize if something doesnt make sense.

Also after i left that rating on a map you enjoyed you sought out a map of mine to rate lowly. So whatever that means

Im thinking a 1/10 for this one

03:04:423 (3,4,1,2,1,2,1,2) - This was a little underwhelming to be honest i thought 02:30:739 (1,2,3,4,5,6,7,8) - this had way more impact because it emphasizes the crashes way more. Really cool stuff otherwise though

Yeah i do respect what i think this was going for but the rhythm felt super unintuitive and odd. Really frustrating to play.

Ahhh this val diff is such bait Lol.

Really enjoyed some of the intensity and diff spikes! I wish the ending went slightly harder though, i feel like u could really space these.

The top diff plays quite nicely but some of the weirder stuff really didnt land and felt quite abrupt. The galvenize diff is super cool but i wish the intro was mapped (or atleast partly)

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