With that being said, I agree that the arguments in my post weren't really helpful, and mostly resulted from my ignorance in old style mapping (given that old maps also mapped streams that way), as well as the value in "unpredictable gameplay" as malphs explained in his reply.
My point about streams not lining up to strong sounds was 100% my own bias about how I think streams should be mapped, and I didn't know that old maps used to map streams that way too.
@mismagius Well, my underlying message was exactly that.
This archetype of map should not be ranked for two reasons imo:
1) The map's overall quality is abysmally low. Despite the interesting concept of increasing difficulty as the song progresses-pitch wise (which is an interesting concept for sure, but not unheard of), that concept and the exciting level of difficulty that comes along with it is the ONLY THING the map has going for it. The execution of the rest of the map like structure and visual patterning (e.g blankets, parallelism, symmetry, geometry etc.) is pretty much nonexistent. But it just so happens that you can't really mention these apects in the beatmap discussion, as these concerns were historically considered as far too subjective (at least, that's how I was taught when mapping/modding).
2) There's no reason to rank this.
Typically, ranking a map brings these advantages above Graveyarded maps:
- More exposure (as the "has leaderboard" section is the default one on the beatmap listing)
- A leaderboard
All of these advantages were already present on Arles' loved mapset, which begs the question "Why rank a (subjectively) low-quality diff which already has a map that earned plenty of exposure and a longstanding leaderboard?". The only answer I could think of is pp, because that's quite literally the only difference between a Ranked map and a Loved map. But this map is so absurdly difficult to where people will barely getting pp out of it anyways (though I'd love to be proven wrong).
thanks for the top play uri
whole map got me salty
this guy is fucking good
00:11:169 - nice muted hitsound lol
agree, it looks cool but it's far too unbalanced to be fun
Even tho I don't like the map (I grinded it for like an hour trying to pass and failed), if fanzhen didn't map it like that, nobody else would have.
Amazing display of creativity
Pissing off hidden players since 2004
good shit
@pajwoj do you enjoy replaying 30 seconds of nothingness everytime you shitmiss?
RIP top play
sorry godhack ily but this map is not it
give him some time he'll wake up surely
can i eat the piranhas instead
atp synthV sounds better than vocaloid imo
it looks interesting
This is what every "comfy" jump map should strive to achieve
unbelievable
Welcome back OMDB
Thank you for your services milr o7
mint foil jounzan for the yaoi card owned by ascended
yeah
I used to think of this map as the best in the game for a long time.
Two years later, it's still peak.
this map is awesome
With that being said, I agree that the arguments in my post weren't really helpful, and mostly resulted from my ignorance in old style mapping (given that old maps also mapped streams that way), as well as the value in "unpredictable gameplay" as malphs explained in his reply.
My point about streams not lining up to strong sounds was 100% my own bias about how I think streams should be mapped, and I didn't know that old maps used to map streams that way too.
@mismagius Well, my underlying message was exactly that.
This archetype of map should not be ranked for two reasons imo:
1) The map's overall quality is abysmally low. Despite the interesting concept of increasing difficulty as the song progresses-pitch wise (which is an interesting concept for sure, but not unheard of), that concept and the exciting level of difficulty that comes along with it is the ONLY THING the map has going for it. The execution of the rest of the map like structure and visual patterning (e.g blankets, parallelism, symmetry, geometry etc.) is pretty much nonexistent. But it just so happens that you can't really mention these apects in the beatmap discussion, as these concerns were historically considered as far too subjective (at least, that's how I was taught when mapping/modding).
2) There's no reason to rank this.
Typically, ranking a map brings these advantages above Graveyarded maps:
- More exposure (as the "has leaderboard" section is the default one on the beatmap listing)
- A leaderboard
All of these advantages were already present on Arles' loved mapset, which begs the question "Why rank a (subjectively) low-quality diff which already has a map that earned plenty of exposure and a longstanding leaderboard?". The only answer I could think of is pp, because that's quite literally the only difference between a Ranked map and a Loved map. But this map is so absurdly difficult to where people will barely getting pp out of it anyways (though I'd love to be proven wrong).