I think what is weird with the label "reading slop" is that reading is one of the 3-core part of osu's mechanical expression and not a "type of pattern" (like stream/jump/fast SV could be, those are pattern not a skill).
So when you try to define what a "reading map" is you find yourself in a weird position to delimitate when the "reading skill" is overwhelming compared to the rest since every map is actually a reading/tapping/aiming map.
Thats also probably why aimslop is so hard to actually define except pointing out the short farm map, since theorically "aimmslop" could just encompass every map with the "aiming skill" as the main one, aiming also including unconfortable jump and co.
Also the most commonly accepted description of "reading" being low ar is kinda stupid tbh, firsty because its rather the density that actually make the map harder in term of reading (a 320 bpm map at ar 9 is millions times harder in reading than a 200 bpm 7 on EZ, a map like Flamewall top diff is hevely reading for exemple), but the biggest issue is probably that reading dosen't stop at density but overall pattern comprehension / how to execute them. (What we usually call "aim control" are mainly reading heavy map that also include hard aiming for ex)
Yeah smn else mentioned this before, but I wanted to make this last part/stream to feel like a big "rush" so having circular stream that require less mouvment than a wiggle, while still requiring your cursor to go fast sounded more fair to me.
(Also i never used them before in the map, so I think its create a nice contrast to make it stand out from the usual more wiggly stream used before)
I think what is weird with the label "reading slop" is that reading is one of the 3-core part of osu's mechanical expression and not a "type of pattern" (like stream/jump/fast SV could be, those are pattern not a skill).
So when you try to define what a "reading map" is you find yourself in a weird position to delimitate when the "reading skill" is overwhelming compared to the rest since every map is actually a reading/tapping/aiming map.
Thats also probably why aimslop is so hard to actually define except pointing out the short farm map, since theorically "aimmslop" could just encompass every map with the "aiming skill" as the main one, aiming also including unconfortable jump and co.
Also the most commonly accepted description of "reading" being low ar is kinda stupid tbh, firsty because its rather the density that actually make the map harder in term of reading (a 320 bpm map at ar 9 is millions times harder in reading than a 200 bpm 7 on EZ, a map like Flamewall top diff is hevely reading for exemple), but the biggest issue is probably that reading dosen't stop at density but overall pattern comprehension / how to execute them. (What we usually call "aim control" are mainly reading heavy map that also include hard aiming for ex)
Yeah smn else mentioned this before, but I wanted to make this last part/stream to feel like a big "rush" so having circular stream that require less mouvment than a wiggle, while still requiring your cursor to go fast sounded more fair to me.
(Also i never used them before in the map, so I think its create a nice contrast to make it stand out from the usual more wiggly stream used before)
Love this, always liked those sectional mapping style ngl
Super super good will rate when im bak at home
i like this
i like that
yesyesyes
WOOHOOO good map
umineko is a pretty good game ngl
yeah yeah