feels very different from gengaozo-but-faster which i think is interesting, i think it's the bigger focus on rhythm reading and the lack of reverse sliders
the new diffcalc updates have given this map mystical and radioactive properties on osu!stable
- just having this map downloaded can cause all newly-downloaded maps to never compute their difficulty and display as 0* forever
- for a couple versions your game would crash from a memory leak after 20-30 seconds of gameplay if you had this map downloaded. even if you were playing a different song
i remember its also caused problems with lazer import in the past. it's probably the non-graved set responsible for causing the most problems
i don't understand the choice of 1/16 rhythm at 0:49 (on "to-es" and "o-ver"). i guess the intention was to make me do snap-aim motions, but the 1/4 rhythm of the lyrics is way more important and prominent and the snap doesn't fit imo. I know it's done on purpose but it feels like a mistake. that rhythm is called back at 02:16:271 where at least the intensity matches better so ?i guess it's setting up for that?
In the initial upload of this map i felt weird about it skipping the kiai. It's still a bold choice, i kind of wish there was *something* pointing out the 1/2 rhythm, but i like the way the storyboard title drop fills the gap. i see the vision. I like the storyboard a lot btw, simple effects that work well.
to my ears, the intense part of the song starts at 04:32:634 and the escalation at 04:48:998 is *relatively* minor compared to the initial impact. which is why it's jarring that the map follows the vocal rhythm to a T until 4:48, and only *then* starts the rhythmic overmapping.
if anything:
1. well i have my whiny complaints but i still like the way this map makes me think and feel. If i agreed with everything in the map it would not have the same impact.
2. i still think the ending is way too hard tho .
3. https://twitter.com/osuisome/status/1745399670854275289
top reddit comment on one of the threads about this map was someone just posting a picture of the end of fiery's diff and a bunch of people were pogging their brains out in the replies
changed my mind it's actually fun as hell
welcome back omdb
common daily challenge W
idk i kinda fw it
soft-hitfinish3.wav
feels very different from gengaozo-but-faster which i think is interesting, i think it's the bigger focus on rhythm reading and the lack of reverse sliders
Epic offset
storyboard is very nice ✅
someone made an osu heatmaps website https://osu-heatmap.ekga.me/ and this is one of the examples they picked. check it out
ice angel but with the swag
this is really Unbreakable (Sped Up & Cut Ver.)
wait this is mapped by banchobot
crn in 2024
the new diffcalc updates have given this map mystical and radioactive properties on osu!stable
- just having this map downloaded can cause all newly-downloaded maps to never compute their difficulty and display as 0* forever
- for a couple versions your game would crash from a memory leak after 20-30 seconds of gameplay if you had this map downloaded. even if you were playing a different song
i remember its also caused problems with lazer import in the past. it's probably the non-graved set responsible for causing the most problems
yaaaaa
i don't understand the choice of 1/16 rhythm at 0:49 (on "to-es" and "o-ver"). i guess the intention was to make me do snap-aim motions, but the 1/4 rhythm of the lyrics is way more important and prominent and the snap doesn't fit imo. I know it's done on purpose but it feels like a mistake. that rhythm is called back at 02:16:271 where at least the intensity matches better so ?i guess it's setting up for that?
In the initial upload of this map i felt weird about it skipping the kiai. It's still a bold choice, i kind of wish there was *something* pointing out the 1/2 rhythm, but i like the way the storyboard title drop fills the gap. i see the vision. I like the storyboard a lot btw, simple effects that work well.
to my ears, the intense part of the song starts at 04:32:634 and the escalation at 04:48:998 is *relatively* minor compared to the initial impact. which is why it's jarring that the map follows the vocal rhythm to a T until 4:48, and only *then* starts the rhythmic overmapping.
if anything:
1. well i have my whiny complaints but i still like the way this map makes me think and feel. If i agreed with everything in the map it would not have the same impact.
2. i still think the ending is way too hard tho .
3. https://twitter.com/osuisome/status/1745399670854275289
interesting Hard diff
top reddit comment on one of the threads about this map was someone just posting a picture of the end of fiery's diff and a bunch of people were pogging their brains out in the replies
I think i would have liked this more before the circular stream spacing was buffed lol. I still think it's great though
aim control stuff is very good but the stuff in between is pretty bland i think
flawless
#2 most underrated map of all time lets go
it's alright! i guess im not seeing the magic other people are seeing though lol
the constraint is forcing a lot of really awkward rhythm choices on the top diff 😔
this map is just doing whatever the hell it wants to, i kinda fw it