idk if that was based on what i said but i just want to say that i think the experience obtained from a beatmap is more than just from the circles and sliders and spinners placed in given temporal positions, and I think they matter quite a decent amount actually.
Especially considering something like a diff name which already provides the audience an expectation of what they are going to get (e.g. Extra difficulty is gonna have some stuff that is seen in extra difficulties)
BUT regardless i would not like this map even if the diff name and the "original intention" were different. To me they have a trivial level of bearing on my experience of this map, but they do provide at least some vague insight into the thought process of making this map).
The way this map is played is through brute force, and its not communicated in a manner to me that seems like it was intentional from the patterning choices kiddly had made, and i also frankly don't like a kaizoblock mario i wanna be the boshy experience unless its gameplay loop is well thought out like celeste is :3
the primary difference for the patterns i highlighted in this map compared to any other galv map i could think of is that these give a much more expressive impact to the cursor movement in the way u travel/expand/shrink in playfield coverage for specific features of the song
nightmare was probably the closest to a similar effect for that and it still fell flat cuz of how it starts ending up going into a le funny pattern gallery mode instead with really jarring spacing choices, i dont experience it from any other galv map that i could think of aside for that 1 i guess
idk if that was based on what i said but i just want to say that i think the experience obtained from a beatmap is more than just from the circles and sliders and spinners placed in given temporal positions, and I think they matter quite a decent amount actually.
Especially considering something like a diff name which already provides the audience an expectation of what they are going to get (e.g. Extra difficulty is gonna have some stuff that is seen in extra difficulties)
BUT regardless i would not like this map even if the diff name and the "original intention" were different. To me they have a trivial level of bearing on my experience of this map, but they do provide at least some vague insight into the thought process of making this map).
The way this map is played is through brute force, and its not communicated in a manner to me that seems like it was intentional from the patterning choices kiddly had made, and i also frankly don't like a kaizoblock mario i wanna be the boshy experience unless its gameplay loop is well thought out like celeste is :3
wish this set had a collab extra difficulty though
Erikillo just play the good wafer maps instead Lawl
Car Seat Headrest - Bodys (wafer)
Pierce The Veil - Caraphernelia (wafer)
xaev - berdlycore chapter 2 (part one) (wafer)
Far Caspian - Between Days (wafer)
thats actually oe of the oinly things i like from ym diff
the primary difference for the patterns i highlighted in this map compared to any other galv map i could think of is that these give a much more expressive impact to the cursor movement in the way u travel/expand/shrink in playfield coverage for specific features of the song
nightmare was probably the closest to a similar effect for that and it still fell flat cuz of how it starts ending up going into a le funny pattern gallery mode instead with really jarring spacing choices, i dont experience it from any other galv map that i could think of aside for that 1 i guess
i agree with the hs but i have no idea where uve seen these exact arrangements in the same context in other galv maps (let alone executed better)
The closest examples i could possibly think of are like Solid Inc. - What I Found (State Function Remix) (galvenize) or SirensCeol - Nightmare (Maxin Remix) (galvenize) which might use similar patterning choices but in entirely different contexts and in ones that are more expected/unsurprising to m e
my bad
this bg is a 5
its ok ur forgiven this time ill call off the shots to ur house
This diff name is crazy
Legit if u said it on flux itd make more sense
ok but this map is literally swing
Thanks man im making the most out of the 20 mins i have left logged in on this site
swing
00:31:724 (1,2,1) - +4.5
00:45:867 (1,2) - +2.5
the correlation rises
thris map amkes the jerma substitute teacher soiund
Yaar, dekho inhone kya kiya hai isko.
She Is Doomed.
WAIUT i have 1 more thing to say everyone guys play this guys its so fucking good actually https://store.steampowered.com/app/2365810/Pseudoregalia/
catching up
still worst map of all time
ok i added all my faves on osu im logging out again byeeeee
top 5
so simple too amazing