i don't know if this map was made specifically with the "ease of access" quest in mind, but regardless of the intent, i feel like the high density, high sv freeform style this map tries to go for falls completely on its face due to the lack of movement as a result of the difficulty constraint.
any big slider that could be fun to follow from one edge of the screen to the other during intense sections has to be neutered and made cheesable. every single 1/4 rhythm has to be stacked, lest it anger the star rating gods and let the player move their cursor a little.
i feel like the rules this map is forced to follow neuter any positive qualities that could be salvaged from a map in this style, and the lack of any other redeemable traits result in a map that i simply do not like at all.
i don't know if this map was made specifically with the "ease of access" quest in mind, but regardless of the intent, i feel like the high density, high sv freeform style this map tries to go for falls completely on its face due to the lack of movement as a result of the difficulty constraint.
any big slider that could be fun to follow from one edge of the screen to the other during intense sections has to be neutered and made cheesable. every single 1/4 rhythm has to be stacked, lest it anger the star rating gods and let the player move their cursor a little.
i feel like the rules this map is forced to follow neuter any positive qualities that could be salvaged from a map in this style, and the lack of any other redeemable traits result in a map that i simply do not like at all.