I felt the complete opposite as enryotoki's comment, so I wanted to write a review
Most maps don't really care much about utilizing cursor velocity/momentum as a mechanic beyond a loose understanding of "spacing" correlating to intensity. I think this map is precisely the opposite in that it's so careful about creating a "smooth" experience that every slight deviation, which would be an afterthought in nearly every other map, has some effect
02:50:264 (3,4,5,6,7,1) is my favorite pattern in the map. The entry into this reverse slider uses spaced 1/4 for smooth and consistent movement, but the exit is stacked to create a brief pause for the vocal emphasis
01:49:074 (6,1) - Full stops are usually used on 1/1s because mappers aren't careful enough with managing this sort of thing for anything more subtle but when the rest of the map is silky smooth (because cursor speed is uniform) this thing can be used on 1/2s
Cursor velocity variation is done very sparingly in order to not disrupt the smoothness of the map. Things like this 04:39:689 (7,8,1,2,3,1,2) are obviously cursor velocity gimmicks (wow! going in a circle slowly and then quickly afterwards for swelling intensity) but I agree that the variation is extremely muted--although I think that works in this map's favor
The choices made are definitely not consistent or maybe even deliberate, but the experience is still fantastic
a lot of solid things in this map that very few people know how to do nowadays
relatively high s/v relative to spacing makes slidertails blend in more in normal patterning so even small moments like 01:16:137 (1,2) stand out a lot + it's just fun to play sliders in anime maps when people nowadays just use them as rhythm filler and ignore all the other properties of "sliders"
fun contrast with less snappy patterns going into really snappy patterns or vice versa 02:33:998 (1,2,3,4,5,6,1,2,3) even if it's not necessarily a "flow aim" map it still pulls this lever
also really good that the mapper defaulted to undermapping things like 02:42:495 (1). probably not really an intentional choice but i think this section is better because this isn't two circles
I felt the complete opposite as enryotoki's comment, so I wanted to write a review
Most maps don't really care much about utilizing cursor velocity/momentum as a mechanic beyond a loose understanding of "spacing" correlating to intensity. I think this map is precisely the opposite in that it's so careful about creating a "smooth" experience that every slight deviation, which would be an afterthought in nearly every other map, has some effect
02:50:264 (3,4,5,6,7,1) is my favorite pattern in the map. The entry into this reverse slider uses spaced 1/4 for smooth and consistent movement, but the exit is stacked to create a brief pause for the vocal emphasis
01:49:074 (6,1) - Full stops are usually used on 1/1s because mappers aren't careful enough with managing this sort of thing for anything more subtle but when the rest of the map is silky smooth (because cursor speed is uniform) this thing can be used on 1/2s
Cursor velocity variation is done very sparingly in order to not disrupt the smoothness of the map. Things like this 04:39:689 (7,8,1,2,3,1,2) are obviously cursor velocity gimmicks (wow! going in a circle slowly and then quickly afterwards for swelling intensity) but I agree that the variation is extremely muted--although I think that works in this map's favor
The choices made are definitely not consistent or maybe even deliberate, but the experience is still fantastic
a lot of solid things in this map that very few people know how to do nowadays
relatively high s/v relative to spacing makes slidertails blend in more in normal patterning so even small moments like 01:16:137 (1,2) stand out a lot + it's just fun to play sliders in anime maps when people nowadays just use them as rhythm filler and ignore all the other properties of "sliders"
fun contrast with less snappy patterns going into really snappy patterns or vice versa 02:33:998 (1,2,3,4,5,6,1,2,3) even if it's not necessarily a "flow aim" map it still pulls this lever
also really good that the mapper defaulted to undermapping things like 02:42:495 (1). probably not really an intentional choice but i think this section is better because this isn't two circles