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Okui Masami - FISSION by Asagi

Mapset info
Ranked: Apr 9th, 2014
Average Rating: 3.45 / 5.00 from 28 votes
Japanese Video Game
Nominators
dkun UnitedWeSin


Insane 4.88*
5.0★
1 vote
4.5★
1 vote
4.0★
8 votes
3.5★
5 votes
3.0★
10 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.34 / 5.00 from 28 votes
Ranking: #81 for 2014, #1435 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Hard 3.77*
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623's Easy 1.73*
mapped by happy623
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| contributors: shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (4)

1mo ago

03:40:588 (1,2,1,2) - you know aim spikes like these are really cool and i think people are too scared to do them, moreso on like insanes. But its really quite easy to play as long as you dont surround it with like similarly intense rhythm and aim and whatnot

1mo ago

i think this a 4/5 but maybe its just cause i got this skin with a frog as the sliderball and its making me uncontrollably happy

1mo ago

I like all the bouts of circular flowy symmetry building up to kiais. all the circular flow in general is cute

clefable OMDB patron
1mo ago

i love palying this with EZ


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Reviews

1mo ago

a lot of solid things in this map that very few people know how to do nowadays

relatively high s/v relative to spacing makes slidertails blend in more in normal patterning so even small moments like 01:16:137 (1,2) stand out a lot + it's just fun to play sliders in anime maps when people nowadays just use them as rhythm filler and ignore all the other properties of "sliders"

fun contrast with less snappy patterns going into really snappy patterns or vice versa 02:33:998 (1,2,3,4,5,6,1,2,3) even if it's not necessarily a "flow aim" map it still pulls this lever

also really good that the mapper defaulted to undermapping things like 02:42:495 (1). probably not really an intentional choice but i think this section is better because this isn't two circles

[2]
milr_, shizume
1mo ago

Honestly a super fun map to play and the circular flowy aim movement works so well here especially with the song, this map genuinely surprised me in how much fun it was

the guitar solo section was crazy but lowkey a cool addition too hahaha

[1]
a night parrot
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