nano - Born to be by Cilvery
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
6 votes
6 votes
3.5★
2 votes
2 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.89 / 5.00 from 8 votes
Ranking: #301 for 2015, #5453 overall
Ranking: #301 for 2015, #5453 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
6 votes
6 votes
4.5★
2 votes
2 votes
4.0★
7 votes
7 votes
3.5★
4 votes
4 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.06 / 5.00 from 20 votes
Ranking: #95 for 2015, #1465 overall
Ranking: #95 for 2015, #1465 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs. |
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Ratings on this difficulty are private.
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| contributors: Akiyama Mizuki, shizume
