Highest Rated Maps of All Time
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#1
Kozato - 45nen no Yukizakura
Another 4.49*
May 31st, 2012
LoliSora
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
Another 4.49*
May 31st, 2012
LoliSora
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
4.04 / 5.00 from 27 votes
#2
Sound Horizon - Raijin no Hidariude
Insane 5.24*
Jul 27th, 2010
AngelHoney
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
Insane 5.24*
Jul 27th, 2010
AngelHoney
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
3.78 / 5.00 from 41 votes
#3
Kitri - Kokorone
Schoolgirl. 5.86*
Feb 10th, 2025
Hamano
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , custom skin Utilizes custom skin elements and graphics.
Schoolgirl. 5.86*
Feb 10th, 2025
Hamano
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , custom skin Utilizes custom skin elements and graphics.
3.55 / 5.00 from 37 votes
#4
Yousei Teikoku - The Creator
Nyaten 6.31*
Jan 25th, 2013
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Nyaten 6.31*
Jan 25th, 2013
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.60 / 5.00 from 30 votes
#5
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.89*
Oct 20th, 2022
vyper
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , custom skin Utilizes custom skin elements and graphics. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Renaissance 3.89*
Oct 20th, 2022
vyper
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , custom skin Utilizes custom skin elements and graphics. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51 / 5.00 from 20 votes
#6
Ayane - Endless Tears...
Plus 5.65*
Jun 13th, 2011
lkp
marathon A map with a drain time of over 5 minutes. , custom skin Utilizes custom skin elements and graphics. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Plus 5.65*
Jun 13th, 2011
lkp
marathon A map with a drain time of over 5 minutes. , custom skin Utilizes custom skin elements and graphics. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.03 / 5.00 from 19 votes
#7
DJ Okawari - Flower Dance
Flower 3.98*
Dec 14th, 2011
JauiPlaY
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , custom skin Utilizes custom skin elements and graphics.
Flower 3.98*
Dec 14th, 2011
JauiPlaY
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , custom skin Utilizes custom skin elements and graphics.
3.38 / 5.00 from 19 votes
#8
BlackY - Double Pendulum
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
bibloob 6.19*
Jul 4th, 2024
arkisol, Rorupan L9, cherrymeii and xytoper
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.14 / 5.00 from 79 votes
#9
KOTOKO - Re-sublimity
Sublime 4.61*
Oct 27th, 2024
Neto
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Sublime 4.61*
Oct 27th, 2024
Neto
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.09 / 5.00 from 42 votes
#10
Muse - Starlight
semaphore's Insane 4.23*
Nov 3rd, 2023
semaphore
simple Accessible and straightforward map design. , custom skin Utilizes custom skin elements and graphics.
semaphore's Insane 4.23*
Nov 3rd, 2023
semaphore
simple Accessible and straightforward map design. , custom skin Utilizes custom skin elements and graphics.
3.09 / 5.00 from 19 votes
#11
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
3.90 / 5.00 from 19 votes
#12
Kozato snow - Izayoi Sakura
Insane 5.82*
Jul 8th, 2014
Melt
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
Insane 5.82*
Jul 8th, 2014
Melt
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
4.14 / 5.00 from 13 votes
#13
S3RL - Pika Girl
Insane 4.81*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
Insane 4.81*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
2.83 / 5.00 from 27 votes
#14
IOSYS - Endless Tewi-ma Park
BoshyMan's Itty Bitty Bunny Hop ... 6.75*
Aug 31st, 2024
BoshyMan741
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
BoshyMan's Itty Bitty Bunny Hop ... 6.75*
Aug 31st, 2024
BoshyMan741
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
3.20 / 5.00 from 15 votes
#15
nana(Sevencolors) - Chameleon
Chameleon 4.23*
Oct 6th, 2012
L_P
freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design. , custom skin Utilizes custom skin elements and graphics.
Chameleon 4.23*
Oct 6th, 2012
L_P
freeform An unrestrained and loose approach towards visual structure. , low sv Features prominent low sv usage as a key part of map design. , custom skin Utilizes custom skin elements and graphics.
3.92 / 5.00 from 13 votes
#16
Mitose Noriko - XaaaCi.
Yasra manaf innna Ar ciel 5.46*
Feb 20th, 2020
Plus4j
chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , custom skin Utilizes custom skin elements and graphics.
Yasra manaf innna Ar ciel 5.46*
Feb 20th, 2020
Plus4j
chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , custom skin Utilizes custom skin elements and graphics.
3.13 / 5.00 from 15 votes
#17
Yousei Teikoku - The Creator
Saten 5.70*
Jan 25th, 2013
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Saten 5.70*
Jan 25th, 2013
Saten
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.53 / 5.00 from 14 votes
#18
3LAU - Jagger Bomb
Deagle God 2.78*
Aug 10th, 2014
Mara
custom skin Utilizes custom skin elements and graphics.
Deagle God 2.78*
Aug 10th, 2014
Mara
custom skin Utilizes custom skin elements and graphics.
3.20 / 5.00 from 12 votes
#19
Higurashi TV Character Song - Hanyuu Nanodesu -remix-
Hard 3.42*
Sep 7th, 2008
pokedigi
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
Hard 3.42*
Sep 7th, 2008
pokedigi
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics.
3.54 / 5.00 from 12 votes
#20
Hatsune Miku - Hatsune Miku no Gekishou
Prayed 5.38*
Jan 9th, 2011
DJPop
custom skin Utilizes custom skin elements and graphics.
Prayed 5.38*
Jan 9th, 2011
DJPop
custom skin Utilizes custom skin elements and graphics.
2.68 / 5.00 from 16 votes
#21
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
First Place! 5.55*
Mar 24th, 2026
doops
custom skin Utilizes custom skin elements and graphics.
First Place! 5.55*
Mar 24th, 2026
doops
custom skin Utilizes custom skin elements and graphics.
3.33 / 5.00 from 8 votes
#22
IOSYS - Endless Tewi-ma Park
Yokes' Te tetete te te tetete 6.58*
Aug 31st, 2024
YokesPai
repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
Yokes' Te tetete te te tetete 6.58*
Aug 31st, 2024
YokesPai
repetition Features the use of recognizable identical patterns or gameplay elements. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
3.29 / 5.00 from 8 votes
#23
NicoNicoDouga - Miracle Mat-tan
KIRBY Mix 4.93*
May 23rd, 2009
Starrodkirby86
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
KIRBY Mix 4.93*
May 23rd, 2009
Starrodkirby86
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.01 / 5.00 from 9 votes
#24
C418 - Sweden (Caution & Crisis Remix)
Blocky Delight 5.66*
Jul 31st, 2020
DuckRadio
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
Blocky Delight 5.66*
Jul 31st, 2020
DuckRadio
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
3.79 / 5.00 from 8 votes
#25
Croove - Sweet Shining Shooting Star
Insane 4.14*
Sep 25th, 2009
DJPop
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
Insane 4.14*
Sep 25th, 2009
DJPop
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
4.22 / 5.00 from 7 votes
#26
Anan Ryoko - Refrain
Refrain 3.96*
May 29th, 2014
Narcissu
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
Refrain 3.96*
May 29th, 2014
Narcissu
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
3.28 / 5.00 from 7 votes
#27
this is the most - eggpain map you've ever seen (season 2)
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , custom skin Utilizes custom skin elements and graphics.
no more eggs 21.00*
Dec 18th, 2011
ignorethis
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , custom skin Utilizes custom skin elements and graphics.
3.66 / 5.00 from 6 votes
#28
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
an3's Nostalgic Insane 4.34*
Mar 24th, 2026
an3
custom skin Utilizes custom skin elements and graphics.
an3's Nostalgic Insane 4.34*
Mar 24th, 2026
an3
custom skin Utilizes custom skin elements and graphics.
3.86 / 5.00 from 6 votes
#29
Mario Tennis 64 - Peach's Secret Court
Match Point 3.94*
Sep 8th, 2008
Drezus
custom skin Utilizes custom skin elements and graphics. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Match Point 3.94*
Sep 8th, 2008
Drezus
custom skin Utilizes custom skin elements and graphics. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.85 / 5.00 from 9 votes
#30
Sound Horizon - Raijin no Hidariude
Satellite's Extra 6.11*
Jun 18th, 2024
Satellite
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
Satellite's Extra 6.11*
Jun 18th, 2024
Satellite
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
2.91 / 5.00 from 7 votes
#31
ZUN - Naki Oujo no Tame no Septette
Extra Stage 5.15*
Feb 25th, 2024
sstari
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
Extra Stage 5.15*
Feb 25th, 2024
sstari
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
2.71 / 5.00 from 7 votes
#32
Parannoul - Polaris
North Star 5.69*
Feb 7th, 2023
Mizunashi Akari
repetition Features the use of recognizable identical patterns or gameplay elements. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , custom skin Utilizes custom skin elements and graphics.
North Star 5.69*
Feb 7th, 2023
Mizunashi Akari
repetition Features the use of recognizable identical patterns or gameplay elements. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , custom skin Utilizes custom skin elements and graphics.
4.00 / 5.00 from 5 votes
#33
Portal - Still Alive
Normal 2.84*
Oct 17th, 2007
Hitoshirenu Shourai
custom skin Utilizes custom skin elements and graphics.
Normal 2.84*
Oct 17th, 2007
Hitoshirenu Shourai
custom skin Utilizes custom skin elements and graphics.
2.61 / 5.00 from 10 votes
#34
Epik High - Fan
orion's Insane 5.13*
Nov 29th, 2009
orioncomet
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
orion's Insane 5.13*
Nov 29th, 2009
orioncomet
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
3.47 / 5.00 from 6 votes
#35
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
Cytusine's Hard 3.35*
Mar 24th, 2026
Cytusine
custom skin Utilizes custom skin elements and graphics.
Cytusine's Hard 3.35*
Mar 24th, 2026
Cytusine
custom skin Utilizes custom skin elements and graphics.
3.43 / 5.00 from 5 votes
#36
Hirasawa Ran - Konata-san no Gourmet Race
1-2-KAGAMIN! 5.84*
Aug 26th, 2025
doops
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
1-2-KAGAMIN! 5.84*
Aug 26th, 2025
doops
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.56 / 5.00 from 7 votes
#37
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
Stormeon's Expert Ravioli 5.19*
Mar 24th, 2026
Stormeon
custom skin Utilizes custom skin elements and graphics.
Stormeon's Expert Ravioli 5.19*
Mar 24th, 2026
Stormeon
custom skin Utilizes custom skin elements and graphics.
3.20 / 5.00 from 5 votes
#38
Nico Nico Douga - VS Misaka Mikototo
Insane 4.87*
Feb 1st, 2010
DJPop
custom skin Utilizes custom skin elements and graphics.
Insane 4.87*
Feb 1st, 2010
DJPop
custom skin Utilizes custom skin elements and graphics.
3.06 / 5.00 from 6 votes
#39
IOSYS - Endless Tewi-ma Park
P_O's Carrot Extra 5.62*
Aug 31st, 2024
P_O
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
P_O's Carrot Extra 5.62*
Aug 31st, 2024
P_O
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.63 / 5.00 from 4 votes
#40
LeaF - Aleph-0
Omega 30.60*
Jul 4th, 2018
Pikaquim
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , custom skin Utilizes custom skin elements and graphics.
Omega 30.60*
Jul 4th, 2018
Pikaquim
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , custom skin Utilizes custom skin elements and graphics.
3.38 / 5.00 from 5 votes
#41
IOSYS - Endless Tewi-ma Park
dectopia's Quadrant Bunnyhop 5.66*
Aug 31st, 2024
dectopia
playfield usage Includes deliberate use of the playfield within the map design. , custom skin Utilizes custom skin elements and graphics.
dectopia's Quadrant Bunnyhop 5.66*
Aug 31st, 2024
dectopia
playfield usage Includes deliberate use of the playfield within the map design. , custom skin Utilizes custom skin elements and graphics.
3.13 / 5.00 from 4 votes
#42
Fisher P - Patvans
Ayu's Advanced 2.96*
Mar 10th, 2013
Ayu
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , custom skin Utilizes custom skin elements and graphics.
Ayu's Advanced 2.96*
Mar 10th, 2013
Ayu
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , custom skin Utilizes custom skin elements and graphics.
3.14 / 5.00 from 4 votes
#43
Mika - Lollipop
Hard 3.11*
Jun 21st, 2008
Rolled
slidershapes Uses a large variety of slider designs. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
Hard 3.11*
Jun 21st, 2008
Rolled
slidershapes Uses a large variety of slider designs. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
3.03 / 5.00 from 4 votes
#44
S3RL - Pika Girl
Hard 2.76*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
Hard 2.76*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
2.30 / 5.00 from 5 votes
#45
Portal - Still Alive
Easy 2.54*
Oct 17th, 2007
Hitoshirenu Shourai
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , custom skin Utilizes custom skin elements and graphics.
Easy 2.54*
Oct 17th, 2007
Hitoshirenu Shourai
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , custom skin Utilizes custom skin elements and graphics.
2.31 / 5.00 from 6 votes
#46
Harada Hitomi - Anicca
Anicca 5.42*
Mar 10th, 2015
yf_bmp
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , custom skin Utilizes custom skin elements and graphics.
Anicca 5.42*
Mar 10th, 2015
yf_bmp
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , custom skin Utilizes custom skin elements and graphics.
3.49 / 5.00 from 5 votes
#47
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
Ldnz's Easy 2.06*
Mar 24th, 2026
Ldnz
custom skin Utilizes custom skin elements and graphics.
Ldnz's Easy 2.06*
Mar 24th, 2026
Ldnz
custom skin Utilizes custom skin elements and graphics.
2.82 / 5.00 from 4 votes
#48
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
Normal 2.59*
Mar 24th, 2026
doops
custom skin Utilizes custom skin elements and graphics.
Normal 2.59*
Mar 24th, 2026
doops
custom skin Utilizes custom skin elements and graphics.
2.67 / 5.00 from 4 votes
#49
IOSYS - Endless Tewi-ma Park
Bloxi's Fluffy Lunatic 4.79*
Aug 31st, 2024
Bloxi
custom skin Utilizes custom skin elements and graphics.
Bloxi's Fluffy Lunatic 4.79*
Aug 31st, 2024
Bloxi
custom skin Utilizes custom skin elements and graphics.
3.33 / 5.00 from 3 votes
#50
Perfume - NIGHT FLIGHT
v2b 4.43*
Jan 18th, 2010
v2b
storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
v2b 4.43*
Jan 18th, 2010
v2b
storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics.
4.00 / 5.00 from 3 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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