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Highest Rated Maps of All Time

#1
Sonic Coaster Pop - Super Speed POP*STAR
Expert 5.79*
Jan 1st, 2023
dsco
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
3.68 / 5.00 from 22 votes
#2
FRACTALIZE - Suneater
Prophet 4.99*
May 21st, 2023
Selithrarion
geometric Incorporates geometric shapes within the map's visual design. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
3.49 / 5.00 from 34 votes
#3
Various Artists - Alternator Compilation
Marathon 6.35*
Jan 13th, 2019
Monstrata
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , hexgrid Objects are placed along a hexagonal grid.
3.46 / 5.00 from 35 votes
#4
Sonic Coaster Pop - Super Speed POP*STAR
Accelerate! 6.62*
Jan 1st, 2023
dsco
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , hexgrid Objects are placed along a hexagonal grid.
3.27 / 5.00 from 81 votes
#5
Glasslake - Driving Lazy Bee
DaRRi MIx 5.30*
Nov 19th, 2008
darrihuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
3.60 / 5.00 from 20 votes
#6
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 27 votes
#7
Squarepusher - Dark Steering
Nuclear 7.58*
Oct 22nd, 2017
dsco
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , hexgrid Objects are placed along a hexagonal grid.
3.20 / 5.00 from 49 votes
#8
TERRASPEX - AMAZING BREAK
DESPAIR 6.52*
May 28th, 2017
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , hexgrid Objects are placed along a hexagonal grid. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97 / 5.00 from 44 votes
#9
MAX COVERI - RUNNING IN THE 90'S
FINAL STAGE 6.61*
Jun 26th, 2018
Monstrata
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.93 / 5.00 from 25 votes
#10
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.27*
Aug 12th, 2008
Duoprism
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid.
3.11 / 5.00 from 19 votes
#11
supercell - Kimi no Shiranai Monogatari
Celestial 5.17*
Jun 6th, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.95 / 5.00 from 59 votes
#12
M.Iz - Kakenukeru Anime Song Medley IV
TWO DIMENSIONS 5.97*
May 17th, 2015
Monstrata
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.84 / 5.00 from 25 votes
#13
ROTTENGRAFFTY - 70cm Shihou no Madobe
Ultra Instinct 6.46*
Dec 25th, 2017
Monstrata
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , hexgrid Objects are placed along a hexagonal grid.
2.80 / 5.00 from 20 votes
#14
THE ORAL CIGARETTES - Kyouran Hey Kids!!
God of Speed 5.73*
Dec 15th, 2015
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , hexgrid Objects are placed along a hexagonal grid.
2.78 / 5.00 from 24 votes
#15
KANA-BOON - Silhouette
Kage 5.26*
Mar 29th, 2016
Kagetsu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
3.02 / 5.00 from 16 votes
#16
the brilliant green - Ash Like Snow (TV Size)
Expert 5.19*
Jan 9th, 2019
Myxo
circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
2.80 / 5.00 from 30 votes
#17
paraoka feat. haru*nya - Dreadnought
Dayno's Extra 5.94*
Jan 20th, 2023
Dayno
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , hexgrid Objects are placed along a hexagonal grid.
3.64 / 5.00 from 10 votes
#18
S3RL - Catchit (Radio Edit)
Ex 5.74*
Jan 9th, 2019
Rolniczy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , circle only Restricts object choice to circles only. , hexgrid Objects are placed along a hexagonal grid.
3.40 / 5.00 from 10 votes
#19
NICO Touches the Walls - Niwaka Ame ni mo Makezu
Nine Tails 5.12*
Dec 17th, 2015
Monstrata
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.89 / 5.00 from 11 votes
#20
Ryu* - Rondo Alla Turca (Ryu* Remix)
Expert 5.32*
Aug 24th, 2021
-Tynamo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
3.22 / 5.00 from 9 votes
#21
ryo (supercell) feat.chelly - Great Distance
Awakened 5.59*
Aug 3rd, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.80 / 5.00 from 9 votes
#22
Outkast - Hey Ya!
Silverboxer's Insane! 3.99*
Dec 29th, 2023
Silverboxer
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , geometric Incorporates geometric shapes within the map's visual design. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , hexgrid Objects are placed along a hexagonal grid. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.43 / 5.00 from 7 votes
#23
Shinsei Kamattechan - Yuugure no Tori
Broken Wings 3.86*
Nov 8th, 2017
Monstrata
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.99 / 5.00 from 8 votes
#24
LONG SHOT PARTY - distance (NARUTO Ver.)
Hokage 6.19*
Oct 17th, 2017
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.56 / 5.00 from 8 votes
#25
RADWIMPS - Yume Tourou
Extra: Taki 5.15*
May 31st, 2017
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.60 / 5.00 from 7 votes
#26
EmpyreanAria - Good Morning, Mister Masters
Master 4.22*
Apr 9th, 2010
iDwarf
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid.
3.89 / 5.00 from 7 votes
#27
bbrainz - cyber imagination
Futureā„¢ 5.93*
May 31st, 2018
Froslass
hexgrid Objects are placed along a hexagonal grid.
3.50 / 5.00 from 5 votes
#28
RADWIMPS - Zen Zen Zense (movie ver.)
Extra: Mitsuha 5.29*
Nov 28th, 2016
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.45 / 5.00 from 10 votes
#29
RADWIMPS - Yume Tourou
Extra: Mitsuha 5.19*
May 31st, 2017
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.52 / 5.00 from 7 votes
#30
supercell - The Bravery
Depravity 5.75*
Mar 21st, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.44 / 5.00 from 7 votes
#31
amazarashi - Sora ni Utaeba -TV edit.-
apple's Expert 5.42*
Mar 15th, 2018
Mint
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.70 / 5.00 from 6 votes
#32
supercell - Kimi no Shiranai Monogatari -TV Edit-
Insane 4.63*
Oct 19th, 2015
walaowey
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.36 / 5.00 from 8 votes
#33
CHiCO with HoneyWorks - Pride Kakumei
Darkness 5.42*
Sep 24th, 2015
Monstrata
simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.63 / 5.00 from 4 votes
#34
NicoNicoDouga - Cirno de Gozaimasu!
Hard 3.61*
Jan 7th, 2009
Mafiamaster
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid.
2.75 / 5.00 from 5 votes
#35
Lipps Inc. - Funkytown
Hard 2.92*
Feb 19th, 2008
Mifune24
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.67 / 5.00 from 3 votes
#36
Lipps Inc. - Funkytown
Insane 3.33*
Feb 19th, 2008
Mifune24
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid.
3.33 / 5.00 from 3 votes
#37
bbrainz - cyber imagination
Presentā„¢ 5.08*
May 31st, 2018
Bubbleman
hexgrid Objects are placed along a hexagonal grid.
3.33 / 5.00 from 3 votes
#38
Taylor Swift - Red
Dancing 4.00*
Mar 29th, 2014
Lissette
hexgrid Objects are placed along a hexagonal grid.
3.16 / 5.00 from 3 votes
#39
Kenshi Yonezu - Peace Sign (TV edit.)
Plus Ultra 5.66*
Jul 21st, 2017
Finshie
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , hexgrid Objects are placed along a hexagonal grid.
2.67 / 5.00 from 3 votes
#40
Lizean - Shinde Shimau towa Nasakenai!
BAKA x BAKA x BAKA 5.29*
Jan 19th, 2020
Yugu
hexgrid Objects are placed along a hexagonal grid.
3.43 / 5.00 from 3 votes
#41
Takahashi Hitomi - Aozora no Namida
Insane 3.19*
Apr 17th, 2008
P-Drogan
repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.81 / 5.00 from 3 votes
#42
Go Ichinose - Ooame
Drizzle 5.40*
Nov 7th, 2017
pkhg
hexgrid Objects are placed along a hexagonal grid.
3.15 / 5.00 from 3 votes
#43
Takahashi Hitomi - Aozora no Namida
Hard 2.86*
Apr 17th, 2008
P-Drogan
repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.00 / 5.00 from 2 votes
#44
SPYAIR - MIDNIGHT
DARK 5.33*
Dec 25th, 2017
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , hexgrid Objects are placed along a hexagonal grid.
2.25 / 5.00 from 2 votes
#45
Amatsuki - Kimi ni Todoke
Feelings 5.40*
Mar 15th, 2022
Malphs
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.75 / 5.00 from 3 votes
#46
Ushiro kara Haiyori-tai G - Koi wa Chaos no Shimobe Nari (TV Size)
Skubi's Another 5.74*
Sep 1st, 2024
Skubi
progression Contains a gradual advancement in difficulty or concept across the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.69 / 5.00 from 2 votes
#47
Tapimiru - Hakkensha wa Watashi (TV Size)
Nevo's Expert 5.51*
Aug 11th, 2018
Nevo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
1.00 / 5.00 from 2 votes
#48
RADWIMPS - Zen Zen Zense (movie ver.)
Extra: Taki 5.32*
Nov 28th, 2016
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
2.35 / 5.00 from 10 votes
#49
supercell - Kimi no Shiranai Monogatari -TV Edit-
Your story 4.91*
Jul 21st, 2017
Affirmation
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
1.92 / 5.00 from 8 votes
#50
ChouCho - Sora to Kimi no Message
Gargantia 4.07*
Dec 16th, 2015
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , hexgrid Objects are placed along a hexagonal grid.
1.33 / 5.00 from 8 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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